@kierkegaard said:
@jadegl: Interesting how most male respondents on here are gung ho for playing as women while you're looking for more identification. Speaking personally, I'm probably spoiled with my gender as the norm, making my choosing to play as a woman feel revolutionary. When do you create women to play as, do you have them reflect your appearance, sexuality, and ethics, or do you play around with differences like many of these male players appear to?
In games where I can create my character, I always make my characters very similar to my own appearance, mostly just more attractive. There are specific weird quirks that I tend to follow. I keep breast size, if there is a slider for that, relatively small. I try not to make the characters unrealistically skinny, since I am not super skinny in real life. I try to keep the hair brown or, if I am feeling especially sassy, I’ll go with red. Eyes are always blue, since I have blue eyes. The only thing I will tend to increase is height, where I will make a character about 4-6 inches taller than I am in real life. That’s really the only thing I feel comfortable changing, but I have an issue with feeling short most of the time, so I like having a little bit of fantasy with that. The only two games I can think of where I went completely different in my character creation was Star Trek Online, where I play a female Andorian, and Skyrim, where I chose to play as a Bosmer (wood elf) character.
With sexuality it’s very similar. My characters always have heterosexual relationships. It’s not that I have an aversion to trying something different, it’s that I really always seem to gravitate towards the option that mirrors my real life. I also find that attraction works very much the same way. What I find nice in real guys I tend to go for in the romance options in games. So I end up going with the most goody goody lawful good type guys and the bad boys don’t get the time of day from my character. This means I go for guys like Kaidan Alenko, Alistair and Vilkas in Skyrim.
For moral or ethical choices, I always play a pretty straight paragon type. I will kill if I have to, but I try to talk my way around things as much as possible. I try to befriend as many NPCs as possible. If I need to choose a side, I try to pick the pure good side, not the evil side. I don’t tend to dabble in things that are against my way of thinking in real life. I even try to avoid killing civilians in Saint’s Row games, for crying out loud. I like being good and playing a renegade type is so outside my playstyle that I rarely try it. I did, however, play a renegade playthrough in Mass Effect, just to see the choices. I also made that character the stock male because I, as the player, needed it to be as unlike my paragon Shepard as possible. That meant even swapping the gender. I just couldn’t see my female Shepard, or one like her, being renegade, so I picked a male character to do that with. That doesn’t mean I think men are bad, it just means I needed to experience that story in that way to make it completely break off from my previous experience.
I am running a bit long, but hopefully I answered the questions you posed, or at least articulated where I come from when playing games, especially ones that allow for character creation.
Absolutely. You seem to have a deeply consistent approach to character creation and design. Thanks for answering the questions. It's interesting how some of us use games to explore very different avatars than ourselves while others use them to explore worlds as ourselves, more than likely putting ourselves into different situations and choices than we face in real life, but using our real life morals and beliefs to respond to them. That you associate choices that aren't so heavily with the appearance of the character making them is also a cool relationship. Having your bad-choices run-through require an avatar completely unlike yourself and your Mass Effect avatar means you're connecting the morality of your character to its consistent appearance.
I feel like I'm doing a bunch of psychoanalysis in this thread. Not trying to assume or judge; just drawing out the implications I'm seeing.
I 'believe' I play as female avatars because it allows me to make an attractive person. I'm not so sure I want to dominate or control that person/avatar, but I do want to look at them. I supposed if I made a character and just dropped her off a cliff over & over again to see her breasts shake or smash her into a wall to make her fall over that would be 'controlling and dominating' - making them my puppet. However, I do not play any game character that way very often, and I woudl say I have a some level of not doing unto other as I would not do unto myself.. Mostly, I just play out the story with an attractive avatar from my own perspective. Is that perhaps the 'male gaze' at work; i.e. me objectifying my avatars? Probably, because as I said I have made my avatar personally attractive to me and to what I believe is attractive in general.
However, I would say that one can be attracted to someone without objectifying them 100%. I play my avatars as I would imagine a person 'I like' would be, that is to say I make attractive avatars who are good people, fair people, caring people who make choices I myself would make. I find it difficult to play character doing bad things, so at some level I am not treating my avatar as an object but maybe on teh level of a pet. And, that sounds bad enough I suppose.
We can go around and around on what making an avatar means in termn of power or puppeting, or what it means if you play in a way that abuses an avatar, but I think there is probably a sliding scale of how much any player is dominating, controlling, objectifying and or puppeteering what they make.
If you want you could say I am at the lowest level of dominating and controlling, but I might be medium on objectification. Again, as I said above, this is what 'I believe' about myself, others can see my action differently; but they are viewing my action through their own lens making just as many assumptions.
The primary problem with societal issues like the male gaze is ignorance about it, I think. And, like you said, there is a different between finding someone attractive and objectifying them.
I guess the issues with games is that since you are the creator of this being, and you control it, it's different than encountering an attractive person in the world. A human you like is likable in part because they are not you or yours--they are a separate agent of human existence. And since any relationship where one person controls the other is abusive and wrong, character creation in games can come up against some heady concerns.
You're not making a sex toy, but a person you would like in life, it sounds like. (Although, the "I don't play a game [where I make my avatar an abused sex puppet] very often" section is pretty creepy....). You're constructing a companion. It's like this crazy balance of making who you want and pulling back from making him or her a sex puppet.
Personally, I avoid the issue by, when making a female character, the gender I am attracted to, making someone who could have an interesting back story, fits the world of the game, and is internally consistent. I think of her not as a person I'm controlling but as a persona I'm adopting. For Skyrim, my partner and I created her together, which was a fascinating and accidental lesson in what interests and attracts both of us.
For me, if I created a girl to lust at and who's choices and actions I controlled, that'd be fucked up. I can see your perspective and approach, though.
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