Why download mods when you can just use a console window to create your own army of dragons? Messing with the game by using console commands in the Skyrim and Fallout games has always been my favourite thing to do in those games.
This news doesn't really affect me, as I don't really use mods, outside of a few that do things that the developers really should have done themselves (eg. the fix for Dark Souls 1 on PC). To me, the idea of messing with a game's core mechanics just because I didn't like the way the developers made the game just doesn't appeal. That's why I like the console commands, as it tests how much you can get away with just within the default parameters of the game. It can funny to watch mods in action once or twice, but it's not really the way I play my games.
I feel as though that maybe introducing a way to give donations to mod creators rather than paywall mods would have been the better way to go about this. But this would have also come with issues, as some probably would have refused to update mods if they don't get a certain amount of donations.
Steam 'feedback' continues to be absolute garbage. I gave up on it after people were outraged that Capcom had the gall to charge money for RE5 DLC after they had spent time bringing said DLC across to PC and migrating RE5 from GFWL to SteamWorks. I can understand the outrage in this case, mods are meant to be a community based thing, and paywalling them makes it seem as though The Man is coming to ruin it's jive. It's just the inability to coherently explain their anger is what annoys me.
Valve needs to think of a way to reintroduce quality control on Steam, it's recently become a place where both garbage mods and garbage games can make themselves known and sellable. The limits on accounts that have spent less than $5 was a good step forward.
Edit: It should be noted, (I didn't read it anywhere in @jeff's article), but the mod creators receive only 25% of the money. The rest goes towards Bethesda and Valve.
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