Super Mario Maker Maker Showcase Thread

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climbedbritain

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#701  Edited By climbedbritain

I bought Mario Maker for a friend, wanting to foster a Dan v Patrick sort of rivalry. Unfortunately he's not biting in the way I had hoped.

Professing my undying love for U (edit: had to re-upload and remove 2 huge exploits)

It's a dickbag of a level, but I think anyone that's seen Dan's creations should be able to handle it without a problem.

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katpottz

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@smeatbass: Yeah I imagine that part would seem pretty impossible if you have not figured it out yet. Thanks.

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devise22

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#703  Edited By devise22

Been playing and enjoying a bunch of levels. Here is my new creation trying to make a bit more challenging level that feels like it could be real.

Clockwork Caves

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Illyr

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#704  Edited By Illyr
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Fear_the_Booboo

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I made a level that felt hard but fair and fun to play : B965-0000-016F-CCF8.

I won't share my others as they are not as good but I'd love to have feedback on this one.

Lot of good stuff in this thread, by the way. I'll make sure to favourite the best ones.

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Talon64

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#707  Edited By Talon64

I finally got my hands on SMM last week, so here's what I've put out so far as I feel things out.

Piranha Plant Grand Prix, a small race-through-a-maze level on a Lakitu cloud (or two).

VINE STAR (i'm sorry about the name), a small level that may involve some vines and some tight jumps involving vines.

Piranha GP, Then There's Vines, which combines the previous two then adds something extra for the end.

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generic_username

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This is my most popular level; I recommend you turn visible comments off as the literal first comment I got spoils the level and the location the comment is in spoils it, too. You can add a spoiler tag to someone's comment, and it makes the text not immediately visible, but the location of it can't be erased, as far as I can tell. It's a bummer, but please turn them off for your first go-through. It's basically just one puzzle and one platforming sequence, so it's no Ryckoning, if you're worried.

Copy House

This next one is a screwed-hard level, but it's nothing compared to what Jeff and Dan are doing, difficulty-wise.

Special World 1-1

This next one is a relatively tough platforming challenge. Not insanely hard, but it should take you 2-5 tries.

Chain Chomp Paradise

I have a few more, and even a few more that I like, but those are the one's worth playing. My most recently uploaded level is just something I thought was funny and stupid and literally takes no effort to beat, so if you want to see something dumb, check out Justice is Served.

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Gruebacca

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Came up with an idea for a prequel to my last level.

"The Horrors of War" Mario has seen some shit during his time as a soldier during the Great Mushroom Kingdom War, and every night it haunts him. Guide him through his tortured memories so that he can see another day.

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SuperGary

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My latest level which was uploaded last night prevented me from checking out some levels from the previous couple of pages, but they have been bookmarked and I will get to them eventually. My most recent level took a rather long time to upload, which is mainly thanks to not being able to use the checkpoints during the upload process. If you like challenging levels that push some of the mechanics surrounding spin jumps and using P-switches and POW blocks in interesting ways then hopefully you will enjoy this level. I'd imagine the clearance rate on this one to be extremely low.

Castle Conundrum

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betsfrox

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Hey Guys made two new levels both are in Mario World, i feel like im at 1-7 and 1-8 so things are getting a little bit harder, both are very mario style world nothing crazy, but this ones get a little bit harder, and one is my first Bowser castle, still dont have all the tools, by my next world should have all the tools to make my biggest world yet.

let me know what you think

https://supermariomakerbookmark.nintendo.net/courses/43F6-0000-017F-38D1

https://supermariomakerbookmark.nintendo.net/courses/3F30-0000-0184-46A9

i have played most of the levels here and pretty cool ones

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thexravenx

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#712  Edited By thexravenx

Ignoring the common advice of "never buy a console just for one game", I bought a Wii U for Mario Maker. :) I've been playing the levels on this forum and decided to start creating some of my own. I don't have everything unlocked but I'm trying to work with what I have.

Philosophy: I'm an Old School Mario player and as such I like traditional levels. Difficult platforming with some twists but no out right "F-You; you have one chance at this do it right!" kind of things.

1st Level: https://supermariomakerbookmark.nintendo.net/courses/1F02-0000-0183-5233

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2nd Level: https://supermariomakerbookmark.nintendo.net/courses/3097-0000-0186-75D0

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deactivated-5ffc9b71f33ff

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I made a decent easy level that's built around actual nostalgia. I'll have to get the code tonight. It's World 1.3 I think it what I named it.

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meteora3255

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#714  Edited By meteora3255

I made a new level based around kicking shells to advance. It's proof of concept rather than real level at this point. Also I am at 49 stars so I would definitely appreciate if you took a look at any of my other levels and gave me a Star if you think I deserve it.

https://supermariomakerbookmark.nintendo.net/profile/meteora3255

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coolarman

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cyberspacecat

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I made a level with some light puzzling and some p-switch inspired platforming stuff:

12CA-0000-0185-C95E

I also uploaded a video of me making it but you don't have to watch that.

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Yashooo

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#718  Edited By Yashooo

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Hard-Headed

ID: https://supermariomakerbookmark.nintendo.net/courses/1E19-0000-015F-B32B

Style: SMB

Difficulty: Normal (20.76%)

Description of Gameplay Elements: A puzzle platformer whose main focus is utilizing the buzzy beetle's shell as a helmet. Each challenge has an expert challenge which rewards the player with a 1-up (Completely optional)

If you have any feedback, positive or negative, do leave a comment; it helps a lot when designing future levels.

Thank you.

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katpottz

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@smeatbass Do you want a hint on how to beat the boo part?

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pyromagnestir

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I made my first course! Mr. Thwomp needs your help! Mr. Thwomp and I would both be very appreciative if you played the level!

6910-0000-018B-A728

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I made a level a while back partially inspired by the idea book and partially by one of Dan's levels.

Keep That P!

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Smeatbass

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@katpottz: I got through the swarm, grabbed the p-switch and raccoon tail, then hit the Koopa around the blocks. When I tried to glide down, the whole mafia of Boos were there and knocked me in the lava lol. At that point I almost threw the game pad

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Smeatbass

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Katpottz is the only one who's been able to beat this level. Anyone else up to the challenge? It has 1 clear out of 406 tries. Give it a whirl

The Red Devil

https://supermariomakerbookmark.nintendo.net/courses/EF9B-0000-017B-ECE9

Or one of my earlier, less sadistic ones.

Spin Free or Die Hard

https://supermariomakerbookmark.nintendo.net/courses/C9DA-0000-011A-AD84

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katpottz

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#724  Edited By katpottz

@smeatbass: boos have a certain momentum to how they move when they are directly under you.

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dietomaha

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#725  Edited By dietomaha

https://supermariomakerbookmark.nintendo.net/profile/dietomaha

I have a few new levels I made in the last few days. One is a Kaizo level. An actual Kaizo level, based on the first game. It really isn't even that hard, compared to some of the levels people are putting out lately. It's my first level that's actually classified as Super Expert though.

I'd really like some feedback on Trick Jumpin'. I made this level with the intent of it being a speedrun level, so once you learn it a little bit you can figure out the ideal path through the level, and have very little downtime. This is an NSMB level. I've grown to love the mobility of NSMB in this game.

Donut Caverns - My personal favorite. A little older, and it's a fairly traditional level, but I feel like it's a lot of fun. Maybe I'm wrong?

Also, you know, feel free to look at the other levels on my profile. I'd love feedback on anything. I always look at who plays my levels and bookmark any levels they have that sound interesting. This is one of the best ways I've found to find new levels actually.

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betsfrox

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#726  Edited By betsfrox

Guys just made my first truly hard level, is a mario world mario style level, no crazy stuff or cheap shots, just hard platforming, the level was actually much longer but had to cut some stuff because it was extremelly hard and could not upload :) i still keep the original version in hopes to someday upload it, but for now this one is good

some feedback would be great

https://supermariomakerbookmark.nintendo.net/courses/D385-0000-018C-FECE

thx

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squiDc00kiE

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#727  Edited By squiDc00kiE

Finally cleared my first real level and uploaded it last night. Spent two weeks tweaking and testing. It's not perfect, far from it, but I'm really happy with what I ended up making. Check it out please!

https://supermariomakerbookmark.nintendo.net/courses/10B2-0000-018B-DDD9

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niflhe

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I made some fantastical BS level that's almost pure platforming (with one small puzzle).

0 Clears/52 Attempts. https://supermariomakerbookmark.nintendo.net/courses/860D-0000-011D-2E8D

I've also made two other levels that are more like traditional Mario levels with small twists. This one is based on a SMB1 Mario castle: https://supermariomakerbookmark.nintendo.net/courses/8A9C-0000-0067-AFC7 and this one is a short SMB1 underground level: https://supermariomakerbookmark.nintendo.net/courses/2BD8-0000-0021-F22B

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#729  Edited By johnelitist
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devise22

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@meteora3255: I played like all of your levels, some really fantastic stuff in there. Love the levels that feel like they could be real.

I'm trying to Star and check out as many levels here as I can. One of the cool things I'm finding is the inspiration gained from playing and seeing so many creative levels.

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SuperGary

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#732  Edited By SuperGary

Created a short little platforming trials type level that gets rather tricky towards the end.

Falling With Style

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This is an older level I made that only has 1 completion from 500 attempts. I didn't expect it to be this challenging. You basically are against the clock in this level as you have to reach the end before the P-doors vanish.

Prompt Platforming

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@themasterds The Blue Shell Incident is a really well designed level. At first I thought there was too many enemies, but once you get the clown car and make your way back through the level it really works well. The level makes very good use of using the same areas more than once.

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jacobgray

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#733  Edited By jacobgray

Hm. I made a dumb Wiggler zoo level and thought it was pretty easy and silly, but now that it's been up long enough for Mario Maker Bookmark to give me stats, it seems that it's way harder than I thought it was with a 3.33% clear rate. I'm guessing people have trouble with the Wigglers on tracks. I still like it, though...maybe try it? I think you'll have fun, but I'm kinda biased.

https://supermariomakerbookmark.nintendo.net/courses/0F31-0000-0178-114F

Other levels here, if you like that one.

https://supermariomakerbookmark.nintendo.net/profile/cthulu29

I tend to just start with a goofy idea and see where I can run with it. I'd say the Buzzy one is my personal favorite. Any feedback is appreciated, as my expectations for which levels will rate better than others are, more often than not, wrong.

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swiftoid

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#735  Edited By swiftoid

I'm new posting in this thread (and the boards), so here are just a few of my Mario throwback levels:

Super Daisy Land: https://supermariomakerbookmark.nintendo.net/courses/5738-0000-0190-9526

Super Mario Land 2-1 (featuring Daisy): https://supermariomakerbookmark.nintendo.net/courses/341F-0000-0190-387A

Super Mario Land 1-3: https://supermariomakerbookmark.nintendo.net/courses/D568-0000-0060-EA1A

Super Mario Land 1-1: https://supermariomakerbookmark.nintendo.net/courses/48DA-0000-001E-F3D6

Super Mario Bros Zero: https://supermariomakerbookmark.nintendo.net/courses/261B-0000-012C-2AB0

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DukeKaboom89

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https://supermariomakerbookmark.nintendo.net/courses/19D6-0000-0190-DD1B

This is my new course it's called Mario's airship delivery the clue is in the name. Give it a try just a good ol airship level with a slight twist at the end.

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deactivated-629fb02f57a5a

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Going to go through a bunch of the levels in here today. I'll try to remember to star them!

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CptMorganCA

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#738  Edited By CptMorganCA

Hey ya'll! I made a few levels that are pretty difficult but fun and (I believe) pretty cool! I was definitely inspired by Dan's devious works but I have a beating heart so you'll also find checkpoints.

Ghoosts N Gooblins! - 11AB-0000-0191-4872

Airship Armada Attack! - F153-0000-018D-B5D1

Twist N Shout! - 4427-0000-018A-6A08

Hope you enjoy!

EDIT: Here's a link to my Mario Maker profile if you wanna bookmark them easily there!

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pirateogta

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#739  Edited By pirateogta
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MjHealy

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meteora3255

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#741  Edited By meteora3255

@devise22: Thanks. I too have a huge list of bookmarks to get through from this thread. There are just so many ideas I am seeing I never would have thought of. Even the levels I haven't enjoyed as much has 1 or 2 things I think are cool and want to use in my own levels.

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davidfox1983

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Just made a puzzley one! https://supermariomakerbookmark.nintendo.net/courses/9F09-0000-0194-2883

Let me know what you think! Going through all the levels here myself. Some great ones! Nice work duders.

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climbedbritain

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#743  Edited By climbedbritain

In response to several of the levels I've played tonight. Fuck everything, fuck this, fuck you, fuck Mario.

No Caption Provided

You guys have some insanely clever shit in these levels, goddamn.

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geitnerbahn

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#744  Edited By geitnerbahn

Hey everyone. I made two new levels. Would love to see what you guys think of them. I'd say both are medium difficulty.

1) An ice cave level where you have to ride some skull platforms. (See if you can find the 5 1ups): https://supermariomakerbookmark.nintendo.net/courses/0A5D-0000-0195-8EEA

2) An air ship level with a boss fight. Wanted to try to do a boss fight w/o the standard Bowser stuff: https://supermariomakerbookmark.nintendo.net/courses/38A5-0000-0104-72BF

Loving a lot of the levels that I find on here!

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snouchybouchies

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Look forward to playing all these levels!

My first two levels I've made are basically simple levels with some jumping skills required. I'm currently working on unlocking more tools.

1-Jump

91E9-0000-0178-9D17

Castle Hops

3444-0000-0189-FF15

The other levels on my profile are made by my Wife. She's new to gaming but tried her hand at the creator. Thanks for giving these levels a try!

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Linkorius

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Hey guys, I made four levels that I'd like to share with you. I try to make my levels challenging but fair (for the most part (although I'm working on a new level that is batshit insane)) so here they are! They're platforming levels (I almost never use invisible blocks or things like that) so it's just a matter of skill and perseverance. (shamelessly stealing Yashooo's presentation because it looks really neat)

Tight!

ID: https://supermariomakerbookmark.nintendo.net/courses/886F-0000-0121-2A88

Style: Super Mario Bros.

Difficulty: Expert (7.69%)

Description of Gameplay Elements: Pretty straight forward platforming level, with one leap of faith towards the middle

Stats: 1 star/13 players ; 2 clears/26 attempts

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In the caves!

ID: https://supermariomakerbookmark.nintendo.net/courses/91D9-0000-0122-B3C5

Style: New Super Mario Bros. U

Difficulty: Normal (13.23%)

Description of Gameplay Elements: Several ways to beat this level, which I didn't know until after I uploaded it. I initially wanted to delete and reupload it without the various exploits but I eventually felt that this level was fine the way it was.

Stats: 3 stars/31 players ; 9 clears/68 attempts

No Caption Provided

Mind your head!

ID: https://supermariomakerbookmark.nintendo.net/courses/0088-0000-0123-2D6C

Style: Super Mario Bros.

Difficulty: Super Expert (1.61%)

Description of Gameplay Elements: This one is a little devious: you have to act quickly and be very precise in your jumps.

Stats: 0 stars/15 players ; 3 clears/186 attempts

No Caption Provided

Widow Maker

ID: https://supermariomakerbookmark.nintendo.net/courses/285E-0000-012A-17FA

Style: Super Mario Bros.

Difficulty: Super Expert (0.00%)

Description of Gameplay Elements: This is my hardest level yet. It took me two days to upload it (its original title was "I hate this level"). Run and jump. You've got 100 seconds. I'm sorry.

Stats: 0 stars/18 players ; 0 clears/51 attempts

No Caption Provided

If you have any feedback, positive or negative, do leave a comment; it helps a lot when designing future levels.

Thank you.

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@pirateogta: I played and starred Behind Enemy Vines. Really enjoyed it - even in the face of underwater fuckery.

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#748  Edited By SuperGary

Has anyone had any of their levels removed by Nintendo? I have now had two of my levels removed without any explanation as to why. After reading the recent Kotaku article by @patrickklepek I think one of my levels must have been removed because it had the word 'Like' in the title. The full title of the level was 'Like A Bullet Train' and was a short level that required quick completion, hence the name. It seems common sense would suggest I wasn't trying to obtain stars by using the word like in this instance.

Today, I had another level removed, 'The Entryway Enigma: Round II', which I think a few people from this thread had played. It had 0 completion from around 150 attempts, so I'm guessing it was removed for being too difficult, despite there being much harder levels out there.

Anyway, that left a space for me to upload a new level, which is even harder than the one removed. I thought I would make a kaizo style level, minus hidden blocks, and with a couple of checkpoints. The difficulty in the level is front loaded, with each subsequent section after each checkpoint becoming easier.

Kaizo Söze

No Caption Provided

Thanks to everyone who has taken the time to play my levels. I have enjoyed playing through the ones from here and plan to keep doing so.

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JDavidsen611

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#749  Edited By JDavidsen611

Here's my posts! https://miiverse.nintendo.net/users/jdavidsen/posts

Some of my favorites are "Boo's Secret POW Blocks", "Getting to the Big Ship", and "Koopa's Journey to the East".

Also does anyone have links for members of the giant bomb crew other than Jeff and Dan? I'd love to see what the other guys have made. Thanks!

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pyromagnestir

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