Game Mess Mornings 05/15/24
GrubbSnax
840: Tom Braider
Giant Bombcast
Rat cube (Diamond is Unbreakable 08)
JeffJeff's Bizarre Adventure
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Game » consists of 3 releases. Released 1993
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
SCI stands for Sierra's Creative Interpreter and was a tool developed by Sierra On-Line to replace the AGI (Adventure Game Interpreter) engine. Games created with SCI featured more colors (from 16 up to 256) and higher resolutions (from 320x200 up to 640x480), as well as sound card support.
A person leading a double life. Many comic book characters have one and sometimes the plot of their stories is keeping their secret identities a secret.
Those creatures that go 'baa' and grow wool on their backs.
Games with characters that sing.
Snails are molluscs that leave a trail of mucus. Slugs are snails without the shell.
When a character's accent hails from the Southern United States. Ranges from the languid drawl of the gentleman to the rustic vernacular of the hillbilly.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Don't believe anyone. There's more going on here than is immediately apparent.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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