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Game » consists of 3 releases. Released Aug 15, 2005
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
This concept is for games in which at least one of the main characters is male.
Objects such as player characters or creatures that due to resource limits or wonderful old-school texturing methods only are half-textured, then mirrored. To be classified as a mirrormonster though, there has to be some hilarity involved, it's not simply or limited to being a TECHNICAL TERM.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
The ability of something to go through a solid object without affecting it or if a solid object is thrown at it, it will pass through. Many ghosts can phase. Phasing can also refer to going through phases in an MMO giving the effect that you're actually doing something.
A poltergeist is a soulless spirit that is invisible to the human eye. It manifests itself by moving and manipulating objects.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Progressive Scan means non-interlaced scanning. It is also known as "Enhanced Definition" (EDTV) and means the video signal outputs at 480p.
The foil of almost every early RPG lover, these rodents often live in sewers. While most rats are simple targets, games like Ratatouille make them the hero.
Scaring in a video game involves allowing a playable character to scare other characters within the game, inflicting fear on their puny souls. Examples: Haunting Starring Polterguy, Geist.
Scary Children in scary games. Some speak, some don't but they all stare.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
What lies ahead, and is distant from the present.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
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