Really enjoying the tone of the game. It's not exactly "Duke Nukem reawakens in 2018 to realize he's washed" but it does strike a really unique balance of a world weary main character who expects everything to go poorly with the young kid enchanted by all the new experiences and a supporting cast that just knows this world to be this way. The dwarven brothers are great comic relief so far and they sneak some really good comedy into the regular cutscenes as well. There is one point in particular - for the sake of spoilers, we'll call it the drawing of the curtain to reveal the play - that comes with this massive lore dump attached that had me feeling more and more baffled at just how much mythology and world building they were dropping at an insanely rapid clip...and then the character wraps everything up by saying, "but I suppose you wanted a more concise explanation?" (paraphrasing) and Kratos deadpans, simply, "Yes." And then the character just quickly goes on to translate everything into video game terms, which is perfectly goofy.
I had forgotten how much I missed just how massive things are this world. That fight against The Speaker was awesome; I had worked Thursday night and got home a bit late after a round of after hours drinks so I got to what I thought was the end of the fight, paused it and put my PS4 in rest mode, only to wake up this morning, fire up the game and find that some VERY NUTS SHIT was about to go down. I can't wait for more stuff like that, it's something really only this series can do with its gods and myths. Speaking of world, that serpent...
The combat takes some getting used to. I'm pretty awful at remembering to trigger the block or use my Runic abilities, I kind of wish enemies would respawn in locations so I could keep working on my skills against lesser enemies rather than constantly earning new abilities while facing new enemies. It's making it a little difficult to get better at any one thing, though I am getting better overall. For how much this game reminds me of Bloodborne, and the fact that they do give Atreus items that can resurrect Kratos, I kind of wish they'd have leaned into the similarities even more. It's a hard game and its a strategy-based game, but it's also on a fairly fixed path, at least so far.
Speaking of Bloodborne, what's fucking with me the most with regards to the combat is honestly the button placement. The defensive movements are just one off from that game and it's giving me fits! I keep hitting O to dodge and L2 to block (when I remember that I can block) and getting a quarter of my health lopped off as a result.
This world is super fun to be in and I dig the puzzles enough; I've never been great at puzzle games and skipped most of the Riddler stuff in the Arkham games so I've honestly been proud of myself for completing every puzzle I've come across so far. Sometimes after completing them I could tell they'd be obvious to more seasoned puzzlers, but that ain't me, babe!
I also enjoy that the main supporting character so far bears a strong, strong resemblance to a character actress I've always really enjoyed but can't remember the name of (she's a total That Guy of the actress world).
Couple more things I've thought of while watching Dan's First Minutes and getting ready for work...I've fought two trolls so far and I can't tell if their tattoos are weak points or just distractingly glowy. My assumption was the rams they carry also have tons of glowy bits so it's likely just for decoration, but I found myself constantly targeting their weak points.
Also, on the Beastcast, Bombcast and the Quick Look they alluded to not wanting to spend items on anything because they were unsure if there were a finite amount of them in the world. Has anyone else gotten this feeling yet? I feel like they pretty clearly state that there will be, say, 9 of these or 18 of these in the world when it's relevant and that a collectible has no value other than being traded in to merchants when that's the case. I've completed one of the, like, warp-in trial fights and got some interesting items that seem intended for crafting and in limited quantity so maybe there will be more of that to come? It'd be kind of disappointing if this game locked you out of experimenting freely due to item scarcity.
Lastly...BOY!
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