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    Gone Home

    Game » consists of 11 releases. Released Aug 15, 2013

    Set in a large multi-story house during a 1995 thunderstorm, Gone Home is a first-person exploration game where a young woman finds out what happened to her family since she was away on a long overseas trip.

    bondfish's Gone Home (Steam) (PC) review

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    An Ending that was Gone

    ***Spoilers ***

    There is something to be said about Gone Home, it is a well made interactive story rather than an actual game. This to me was not the problem with the game. The mechanics of the game work and I enjoyed walking around the house finding different clues and secret rooms etc. a whole lot. The build up was fantastic but there this falls short is the ending. After I found out what happened(I'll get to that) I was like, huh, well that makes sense. The ending was not revolutionary or even left a big impact on me. I do not think it is a cliche ending, but I would rather have preferred the cliche ending.

    At the end of the game you learn that your parents are away for a few days that is why they aren't home and you learn that your sister ran away to be with her lover. Now that is an okay ending it makes sense if it was real life in some way. But the whole time you get an eerie vibe that your sister killed herself and/or her parents. I think I would have liked an ending where maybe Sam writes letters to you about her and Lonnie and how sorry she is and can't live with her life, and if you saw her hanging in the attic that that would have made a much bigger impact on you if you saw that. It would be so shocking an not necessarily out of no where, but shocking none the less. When you learn that she ran away you are like, Oh okay well I am not that said you left and I hope you did the right choice for love.

    I felt that that ending was a miss opportunity that was the deciding factor for me liking the game. This whole game is the story and you questioning every journal you hear and every letter you read. Even when you get the key and start walking up to the attic you get chills. I also beat the game in a hour i won't criticize the length because I think they did a great job with the build up and did it effectively until the end.

    Other reviews for Gone Home (Steam) (PC)

      A True Interactive Story 0

      There is a piece of paper on a cabinet. You read it, it reveals itself to be an exam from days gone by. The exam has one question, a simple biology task: re-arrange these sentences to form a coherent story about the reproductive cycle. The answer is nothing of the sort. It’s long, a full two page story with character, excitement and passion. It is the writing of a child, so you’d be hard pressed to call it good, but the cheek of it makes you smile. It makes you laugh.Underneath there is a teache...

      11 out of 14 found this review helpful.

      It's an oddly compelling story, with not much gameplay and some great atmosphere at times 0

      What constitutes as a game? In 'Gone Home', you can walk around and click on things but are these controls just an afterthought to a story the developer wanted to tell? Why, in this medium, is it important to tell this story? I suspect that indie games are the new 'cool' thing, so maybe this was a way to cash in on a growing niche market as well as a massive social debate. The lone gameplay mechanic this game has which I wish other games would adopt is the ability to put an item back in the same...

      7 out of 11 found this review helpful.

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