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Game » consists of 3 releases. Released Nov 23, 2001
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
An ability that people use to bring back or return someone/something to thier original state.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Fire Lizards show up in a number of games, and are usually based on the elemental salamander.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
The Swampsharks near the sect camp.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
A winged creature from Greek mythology with the body of a bird and the head of a woman. Generally depicted as a winged woman with grotesque features with a mind full of bad habits.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
A status of decreased cognition caused by a substance such as alcohol.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
The insects have stolen our crops! Are you a bad enough dude to commit insecticide?
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
The act of breaking the law.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Basically you're given a flashlight and then sent to a dark place.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The sound of thunder.
Lurkers live near lakes and rivers. They are extremely territorial and can be dangerous when they're provoked.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Insect-like creatures that burrow deep underground, often found in mines.
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