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Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Lycanthropy is the disease or curse where a person changes into a, usually wolflike, were creature. The disease is spread by being bit by an existing lycanthrope, and is accompanied by a forced transformation into an anthropomorphic creature during each full moon.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Creatures that are usually part fish and part human.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Sometimes one playable character just isn't enough.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A digital distribution platform owned and operated by EA.
Games that have had an Original Soundtrack album released.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A nocturnal bird of prey capable of turning its head 135 degrees in either direction.
Various effects using "particles" (billboard/sprite planes or full models).
The eighth annual Penny Arcade Expo took place from August 26-28, 2011 at the Washington State Convention Center in Seattle, Washington.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Mythical/Magical creature that has magic power. When a Phoenix dies it burns up into ashes and another rises in its place.
When a character that the player fights as a boss is playable elsewhere.
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
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