I'm hyped about Warhorse Trainer. Paladin's early game just keeps getting better and better. The class really benefits from a 3 drop that doesn't die to a 2 drop since you cannot always rely on having Muster and you'd be forced to play Acolyte or Coghammer; both of which are bad if you didn't manage to get a Minibot or a Chow (you don't want to Aldor on turn 3). The Silver Hand Regent is also solid choice but I like the more defensive option of Warhorse Trainer. All of these cards combined with Truehart make token Paladin look more and more viable and strengthen the already very good Muster and Quartermaster.
Flash Heal is probably meant to be a removal with Auchenai and makes me wonder if they release a second card with her effect. Also makes a possible Spellpower Priest pretty ridiculous if you think about the fact that the class can now deal 20 damage with Auchenai+Mind Blasts+Flash Heals. For control probably less versatile than Light of the Naaru and difficult to justify a card slot.
Living Roots takes the place of Zombie Chow as the best 1 drop in the game I think. Two 1/1s for one mana is insane against any kind of aggro deck out there (not sure how much they have actually been a problem for Druids). Increases the viability of a token enhanced druid deck with Violet Teacher, Power of the Wild that utilizes the standard Combo as a finisher. Also since it's a spell it pushes Joust as a thing for Druids.
Fist of Jaraxxus is kinda bad. You can't afford a deck slot for a 4 mana Flamecannon that's only good when you discard it. Too situational.
Charged Hammer is interesting. Classic Midrange Shamans probably don't want to lose on spamming totems but maybe this could be used in Malygos Shaman? Although Spellpower Totem is pretty important there, will have to see.
Alextrasza's Champion is insane if it works, but requires a completely new Warrior archetype to be consistent, and cards like these should always raise an eyebrow. Current Dragon Warrior is still Control at heart and doesn't have a need for chargers. It's kinda puzzling to me that Blizzard is trying to push both aggroy Dragon Warrior and defensive Taunt Warrior in a single expansion, and makes me worry that none of them will be good enough to beat the reliability of Control Warrior (I'm counting on Patron being nerfed).
Overall... can I just say how insanely better these class cards are compared to GvG? And these are just commons! Compare Warhorse Trainer, Living Roots, Darnassus Aspirant, Effigy, and Totem Golem to some garbage like Seal of Light, Cobra Shot, Warbot or Ogre Ninja and you'll see how much seriously Blizzard is taking the opportunity to release new, powerful class cards. Definitely a huge leap forward when it comes to their card design mindset.
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