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Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
He knows he's in a game... He made the game.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
Characters that intentionally resemble a member of the game's development team.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Developed in-house by Kojima Productions, this development tool will allow the studio to develop titles for multiple platforms simultaneously. The first title to be developed with this engine is Metal Gear Solid V: The Phantom Pain
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Hideo Kojima makes a cameo in Peace Walker when Snake exclames, "Mr. Kojima!?" in a funny and confuse manner.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Men too tough to cover up their chest.
Games set in, or focused primarily around, the years between 1980 and 1989.
Some video games feature characters that play video games themselves, with the player sometimes taking control of the character playing the game-within-a-game. This also includes game characters who explicitly mention that they play video games.
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