Inside
It seems for every bit Inside gets right, something else feels off. Its oft praised art style rings pretty hollow with me, but there are certain "shots" that are beautifully composed, sometimes breathtakingly so. There are tense, rushed moments of gameplay that are so satisfying to pull off (with regards to near deaths and close calls), but the puzzles never ascend beyond even kinda-clever. THAT moment near the end of the game is a wild and unexpected rush, but (without spoiling anything) it's followed up so flatly.
While there are things to really love about this game (those truly gruesome death scenes are glorious), the overall experience left me a bit empty.