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Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Being able to travel off one side of the screen and in from the other side.
Where there was once solid land, only a hole now exists. Seen mainly in old 2D games with vertical scrolling.
A Secret area is a place hidden that few will find unless they know where to look.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Space is usually empty, but sometimes it's filled with virtual death machines.
Feature of the Nintendo 3DS and Wii U platforms that enables games to auto download video, patches, and extra features. Content downloaded over SpotPass is free of charge and separate from DLC available through the eShop.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
When a video game suddenly presents the player with a room full of health and ammo, perhaps a powerful weapon or two, it's a good bet that an especially challenging enemy encounter or boss fight is soon to follow.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
In the same vein as Eggplant Wizards, Tempura Wizards can turn Pit into a bipedal piece of tempura shrimp.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Many games feature storylines about wide, sweeping combat between three radically different factions.
You don't know how to play our game, so we'll teach you how.
Unicorns are mythological creatures, usually thought of as magical, intelligent horse-like entities with a single horn on their forehead. They can be fierce forest protectors and are a symbol of chastity and moral pureness.
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