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Game » consists of 8 releases. Released Sep 30, 1992
A practitioner of alchemy; the brewing and making of substances with unusual properties.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The big green worm that lives in books.
A character who gets washed ashore on some island or other remote place.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
The Lord of the Dead asks Alexander to make him cry.
Shared mythology for several H.P. Lovecraft stories.
Cassima's trapped in the castle and needs your help.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Girl in the Tower
You get thrown in a jail cell if you get caught inside the castle.
Abdul is part of the Society of the Black Cloak.
Genies, which originated from Arabia, are supernatural creatures that are magical and many can grant wishes. Some have a lamp or bottle and the owner of said item has power over them, including forcing them back into it and making them stay there.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
What is the fifth word of the third paragraph on page 17?
Shamir gets inebriated from consuming peppermint.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Usually found in adventure games, when players combine two or more items to create one or more new items.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Abdul wants to marry Princess Cassima.
Ever since Pac-Man, games have had us navigating mazes.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Nightmare transports you to The Land of the Dead.
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