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Game » consists of 3 releases. Released Mar 31, 1995
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Mythological creatures who bring destruction with their screams. Most commonly take the form of a woman.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Games that let you choose the path you take through the story-line.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Dryads are tree nymphs from Greek mythology. They have made appearances in a number of games.
A headless horseman of Irish folklore. It is said to carry its own severed head, bearing a mischievous grin that reaches from one side of the face to the other.
Patch released by DDSTranslation in 2014.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A poltergeist is a soulless spirit that is invisible to the human eye. It manifests itself by moving and manipulating objects.
A type of fighting in games where a character has another creature fight on their behalf.
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