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Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
The 2009 Interactive Achievement Awards celebrated the best games of 2008.
The 2012 Interactive Achievement Awards celebrate the best games of 2011.
Some games feature end credits that scroll over a playable segment of action.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
So you can smoke those chumps playing with a controller.
Games made for a younger audience, usually between 3-9.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Only 7 to 10 percent of the worlds population is left handed.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Little Sisters are genetic tools utilized to carry and gather ADAM in Rapture.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
This concept is for games in which at least one of the main characters is male.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
When a game uses multiple planes instead of one on which the game play occurs.
A page that summarizes and list games that allow for music creation, from early titles like Mario Paint, all the way to Guitar Hero World Tour.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games which allow players to interact with others over the internet.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
The 2009 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on September 4-6.
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