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Game » consists of 8 releases. Released Jul 12, 2013
Ability to see a character's body in mirrors, water, or other surfaces.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Special locations in game that allow the player to manually save their progress.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Characters who at some point possess the ability to shrink in size.
Shy Guys are masked hoodlums of the Mushroom Universe.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Games with characters that sing.
These games are designed to be played by one person, and one person only.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Characters or objects that appear to smash into the player's screen.
A cloud of fine particles.
Clouds that, for some reason, can be stood on without falling through.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
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