I was so excited for Mass Effect 2 prior to it's release. I got my Xbox 360 primarily to play the first Mass Effect, and it is one of the few games that I have played through more than once, and toyed around with the idea of playing through a third time. Which is why I was immensely saddened when I brought home my copy of Mass Effect 2, and was subjected to an actioned-up, watered down RPG, which suffered from the "bigger, better and more badass" sequel syndrome, with entirely too much focus put on fan service.
- The game, while not being linear, is completely formulaic; go to planet and save Character-X, after you save characters Y and Z, character X has a loyalty mission invariably involving daddy issues (seriously)
- There are too few weapons and armor to choose from in the game
- Land on a planet, Asari walks up to me "remember when you saved that Rachni Queen? Well cool, now I work for her and we do stuff. What? No you can't actually see her and your actions don't really effect the game beyond this pointless conversation. Done? Cool."
- 99% of your decisions from the first game have virtually no impact on the story whatsoever
- Mining is incredibly boring
- Iconic locations, such as the citadel have been massively scaled down
- The game emphasizes shooting over role playing, but it's still not as good a shooter as a game like Gears of War
- Your ally AI is terrible
- The story really lacks a sense of urgency or importance
- Loading screens with "Your decisions will impact the world in Mass Effect 3" are not a solution to long elevator rides
- Having to suffer through a loading screen and a long hallway just to hear Garrus say "I'm in the middle of something right now, can it wait a minute?" gets old fast
- The insanity difficulty is unbalanced, as illustrated by your teammates dying within seconds of each battle
I do think the game is good. The graphics are great, the art is nice, the voice acting is top knotch, and the universe is very interesting, but man, was this sequel so disappointing from a developer who got it so right with ME1, and Dragon Age. Some people called what happened to ME2 a "trimming of the fat", I think of it more as an amputation of what made the game great.
Anyway, I'm sure you will all disagree with me, but that's fine. Obviously Bioware made the right decision in this new direction for Mass Effect, because it's way more popular than it ever was before. I'll be interested in where they take the third game.
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