@Brodehouse: That penny arcade comic wasn't funny when they published it, it isn't funny now. . And I'd say the issue comes down not to sacrifice, otherwise I wouldn't have loved the refusal ending as much as I did, but to the fact that the player is asked to play god with every race in the galaxy, kneeling to the will of an enemy that is clearly evil, and after all of that, even if you disagree with the catalyst, you still have to make a set of choices that undermine everything that was done to defeat the reapers. All of these ending, in my eyes, still count as a loss, because you make the same decision that the creators of the catalyst made: alter the universe out of fear of evolution, evolution that, as we've seen with the quarians and geth, the only two examples the game has every put forward involving conflict between synthetics and organics, can be deterred if both sides understand each other...you know, they're both life, they both deserve life, there's an array of themes there, but there alone. No matter what you do, you lose, whether it's all the life in the galaxy, the synthetics alone, or your organic life, you still lose no matter what you do. So really, what's the difference between the four endings? Nothing, you either die defying the reapers and allow the next cycle to fight them more effectively, or you corrupt an entire galaxy by imposing a godlike decision you alone made for the masses, because...why not?
People never wanted happy endings, or endings without sacrifice, but what was put forward, even now, doesn't solve the issue of the game at all. In three out of the four endings, the reapers still exist, with the potential to slaughter and decimate everyone, with only one ending destroying them outright, but also destroying all synthetic life, a solution that won't last, that isn't practical or beneficial to anyone or anything. Only one of the endings has the player make a meaningful choice, refuse to side with any form of solution a genocidal machine has to offer, and instead, go out fighting (something I think could have been expanded upon with the galactic readiness and all that lark, allowing for even the slightest chance of victory) the way you've been playing throughout the three titles, sticking it to the Reapers because their idealogy means total destruction for no logical reason.
But again, the assumption is that these endings were in line with the original story of the first two games, which we know is not true, so really and truly, this ending to the game never really meant much, it was pulled out of the air, given conflicting themes, and stapled to the end of the story with no regard for past events, so out of all of them, the only real choice that makes any sense is the refusal ending. In the end, people wanted choice, and what they got wasn't influenced in any significant way by their actions throughout that title. They were simply shoe-horned into a shitty ending because someone leaked the initial ending to the story, and Bioware didn't have the spine to send it out anyway.
Also the catalyst was a serious deus ex machina that was never alluded to in prior titles, added specifically because everybody forgot about it for the first two scripts of the games. In that sense, I fail to see the argument against people who viewed the options given as total bullshit, nothing about this game seemed particularly coherent in terms of story, so really, I'd let people away with being pissed about how the ending turned out, it was a huge drop in quality and shouldn't have made the initial cut, nevermind the extended cut. In the grand scheme of things, I think people getting annoyed is kinda low on the list of problems revolving around this game.
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