@ntm: absolutely. It's hard to compare the old characters to these ones but you naturally do it, so I've done my best to just judge these new ones on there on merit rather than comparing.
I've spoken mostly positive things about the game but I wanna make sure that people are aware there are certainly pretty big issues that can't be ignored.
The Sudoku puzzle games get old really fast. I've never been a fan of sudoku and tying that to some vital stuff really sucks, especially the larger boards they have on the monoliths. I spend a good 15 or 20 minutes on one only to have to start over cause I failed it. Then I failed it again and again. Now I just saved a page with all the answers cause I don't wanna waste my time doing that shit. I will say though, I don't know if they changed this or if it was only on Eos, but whenever I failed I was never attacked my Remnent, I just had to restart.
There are bugs and weird physics stuff that mess with the game negatively. In a mission I was supposed to kill all of the Kett in an ambush. I used push on a guy and I guess unknowing to myself he went flying way farther than he should've. So I had to wait about 1 or 2 minutes after I thought I had killed the last Kett for this dude to try and be a hero and run back to the fight. Then their are the annoyances like not being able to switch power and some of the more serious things that I admittedly have not experienced.
Mining is whatever, it's fine both on the planets and in your ship but the little animation they added that seemed like they were masking a load screen is stupid after awhile. It's a cool Effect but they could've made it happen every 5 planets or only the ones that you actually land on, not every. single. one. What's worse is the animation for the camera to turn, both when you start the animation and at the end where it stylistically zooms close to the planet and then backs out. If it was metered it would've been a really cool thing but now it just annoys me. But I have a smart phone like everyone else so I can distract myself, it's just unnecessary for it to happen all the time I think.
I still am enjoying it though, sure it has throw away quests but so does every RPG ever. I don't mind doing mindless fetch quests, I tend to just turn my brain off and watch tv or giant bomb content while I do all those things at once. But I still enjoy the larger quests and talking to the crew, that's still good ole mass effect stuff.
Also I forgot to add that fuck, they should not have taken out the squad control. It was perfect how it was, it was simple and quick. Now I just auto level my squad cause I don't have any control over them, so what does it matter to me what powers they have? Before I could strategize at least a little to combine powers with someone else. But now I don't even bother, at least they are capable. On a positive note, the actual moment to moment combat I honestly think is stellar. There is so much variety and mixing and matching all the powers and even different profiles (which all have their on perks and abilities) is phenomenal. It's some of the best and most diverse combat I've played in awhile, and I don't think the game gets enough credit for it since Mass Effect is mostly looked at as a space opera first and third person shooter second. The observation is accurate but it takes away from the fact that this games combat is incredibly fun to play with.
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