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Game » consists of 19 releases. Released 1989
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that earned the "A Crash Smash"-Award. This award was distributed by Crash, a magazine dedicated to the ZX Spectrum home computer that was published from 1984 to 1992.
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
An online retro gaming streaming platform.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A method of splitting a game into multiple parts to get around memory constraints, particularly on tape based formats such as the ZX Spectrum and Commodore 64.
A control scheme that employs a joystick that rotates independently of the x and y axes, allowing for a 3rd axis of movement - usually for aiming.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A award for games tested in the the Zzap!64 magazine. Any Zzap sizzler was a great buy and normally had to score 80% or more in the value for money category.
Like its airborne cousin, the Helicopter Boss, the Tank Boss is a large and stubborn metallic adversary.
A award for games tested in the the "Your Sinclair" magazine.
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