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Deadly Towers, one of the earliest games to come out for the NES, is an action-adventure role-playing game that was well-received in its time but is today mostly disliked due to its difficulty and steep learning curve.
Nintendo's Pro Wrestling assembles a cast of wild characters and throws them into the squared circle for combat.
A Namco action game where the player is a contestant on the futuristic gameshow: Metro Cross!
The American NES boxart resembles a non-existant war scene and a generic looking WWI fighter pilot instead of the anthropomorphic bird characters depicted on the Japanese poster.
Based on the Jackie Chan movie "The Protector".
A puzzle-platformer for the Commodore 64 that tasks the player with manipulating contraptions and solving puzzles in order to escape from various castles.
A 2D game with an overhead view, the player pilots a helicopter and attempts to destroy the factories of the Bungeling Empire.
A single screen puzzle/platformer for Amstrad CPC
Originally released to Japanese markets in 1984, Pinball was later converted to the NES as a launch title in North America.
Players attempt to score from mines in this single-screen thief-'em-up from Continental Software.
Cock'in is a Commodore 64 game about chicken procreation and defense.
Guide the titular "Bomberman" around a maze and lay bombs to destroy roaming enemies in the initial entry of the long-running series of the same name.
One of the earliest puzzle-platformers has you running around an underground treasury in an attempt to escape with a motherlode of treasure. It is one of the first games to include a built-in level editor for players to create their own puzzles.
Initially released as just "Pac-Man", it was re-released with a new name and cover art to avoid legal troubles.
A maze game starring a duck, for the Atari 2600. Known more for its bizarre box art choices than its actual content.
Battle space aliens and avoid their suicidal attacks to survive in the world of Galaxian, Namco's first installment in the Galaxian franchise. It was a technical breakthrough in 1979, featuring RGB color, multi-colored sprites, a tilemap playfield, vertical scrolling background, and enemies with individual AI routines.
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