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Monaco is a co-operative game for 1-4 players where the goal is to sneak into a building and steal specific objects, be it money, jewelry, or high profile documents, in the style of heist movies. There are eight different classes, each with their own special abilities and weapons, and all the players have to work as a team to finish the objective. The game is playable by up to 4 people both offline and online, and was released on PC & Mac on April 24th 2013 and XBLA the following May. The game was made using XNA, and has also been ported to a multi-console engine by Empty Clip Games, meaning it works on many consoles and handhelds, but whether the game is released on these platforms is still undecided.


Before the game was even complete or publicly released, it won two awards at the 2010 Independent Games Festival Awards: the Excellence in Design Award and the Seumas McNally Grand Prize. It should also be noted that at the time, the game had only been in development for roughly five weeks. The prototype submitted for the IGF, then titled Monte-Carlo, was made available as a pre-order bonus for the PC version of the game.


Set in the titular micro-state of Monaco, and the story involves a group of criminals who escape prison and decide to pull off some heists around the country. Narration will unfold as a series of voice overs at the beginning of each level, told by a member of the crew.


The eight classes in Monaco each have their own set of passive and active abilities. Before the game's launch only four classes have had their specific information shown, with the rest to be revealed when the game is released.

NamePrimary abilitySecondary ability
No Caption Provided

The Locksmith

Blue-collar infiltration expert

Faster at picking locked doors and saves.Faster at picking ATMs, cash registers and jewellery boxes.
No Caption Provided

The Lookout

She can see and hear everything... a natural leader

Can detect and track distant enemies while sneaking (or stationary).

Removes fog of war in her surroundings (even through walls), showing blueprints and coin locations.

Faster movement and faster at entering stairs, vents and windows.

No Caption Provided

The Pickpocket

A hobo with a monkey and a penchant for crime

Has a pet monkey named Hector that collects loot (coins).

Hector is effectively invisible and does not (!) trigger any security systems.

Faster at entering bushes & trees.
No Caption Provided

The Cleaner

A silent psychopath... Jack The Ripper in pink

Can knock out unsuspecting enemies (useing chloroform).Faster at applying health packs.
No Caption Provided

The Mole

Big and dumb... likes to tunnel

Can dig through most walls and obstacles.

Faster at entering secret passages and breaking jewel cases.

No Caption Provided

The Gentleman

He doesn't always wear a disguise, but when he does, he looks fantastic

Can disguise himself when he is hidden.Faster at entering escape vehicles and picking up disguises.
No Caption Provided

The Hacker

Armies of viruses shut down security... a modern day warlock

Can inject viruses into power outlets.

Viruses can disable alarms, cameras, lasers, pressure pads, hand scanners and lights.

Faster at hacking security systems (lasers, computers, cameras).
No Caption Provided

The Redhead

Manipulative and murderous... a lady always gets what she wants

Can charm even the angriest of enemies. The charmed NPC will follow the Readhead.

Faster at reviving teamates.

The Locksmith, Lookout, Pickpocket and Cleaner are available from the beginning. The other characters are unlocked on specific levels.

The Mole on Hijack at the Hairpin, The Gentleman on Mansion Moucharder, The Hacker on Centre Hospitalier and The Readhead on Discotheque Rouge.


The music in Monaco is done by Grammy-nominated composer Austin Wintory. Best known for his work on the 2012 PSN release, Journey. Pocketwatch Games has released both the OST as well as a special Monaco remix album.

System Requirements



  • OS: Windows XP or later
  • Processor: 1.2GHz processor
  • Graphics: Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
  • DirectX®: 9.0
  • Hard Drive: 450 MB HD space


  • OS: Windows XP or later
  • Processor: 1.4GHz processor
  • Graphics: Graphics Card that supports Pixel Shader 3.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)
  • DirectX®: 9.0
  • Hard Drive: 450 MB HD space


  • OS: OS X version Snow Leopard 10.6.3, or later.
  • Processor: 2.0+ GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1 and shader model 3 with 512 MB of memory.
  • DirectX®: 9.0
  • Hard Drive: 500 MB HD space


Official Website


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