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Usually refers to the end of the world.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Games based on literature. This does not include licenses of another adaptation.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Misanthropy is the hatred and fear of human beings and humanity in general.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
The act of forcing someone to engage in sexual activity against her or his will. Generally considered one of the worst things one human being can do to another.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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