Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 2 releases. Released Sep 09, 1999
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games released coinciding with new hardware.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
When a character that the player fights as a boss is playable elsewhere.
Games that allow the option to let the computer to pick the player's character.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A ninja clan in the Mortal Kombat universe. The clan had a fierce rivalry with the Lin Kuei before they were defeated by them.
The act of removing the skin off a being, dead or alive.
While completely normal from the neck down, these characters seem to be lacking a bit of skin up top. Creepy.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
In the original Mortal Kombat timeline, a race of mutant warriors from Outworld who are aligned with Shao Kahn.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A game mode that allows you to train for combos, moves, etc.
They possess even greater knowledge than old men with beards.
The turkey call is a Bruce Lee-esque sound made by characters in fighting games (notably Marshall Law, Forrest Law and Liu Kang).
Easily emasculating the puny jab, this devastating technique is associated with crimson geysers and leveled Piston Hondas. Favored by undead ninjas and diminutive boxers alike.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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