839: Weird Bird Prison
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Official U.S. PlayStation Magazine Issue 67
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Game » consists of 9 releases. Released 1993
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
Insects of the order Diptera, Flies (sing. Fly) are common household pests. The Housefly is considered one of the most widely distributed insects.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A place were everything is unnaturally or naturally large compared to the protagonist.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hedgehogs are small, nocturnal, insect eating mammals that can be found in Europe, Asia, or Africa. They aren't hogs and no blue colored ones live in the wild.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
In game compliments are whenever a game compliments you, be it the announcer or when something on screen tells you.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An insect in which are commonly red with black dots. There can be male ladybugs and it is thought finding one will bring you good luck.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
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