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A branch of the United Galaxy military, the UGSF also represents the elaborate backstory linking together countless Namco-Bandai games, such as Galaxian, Galaga, Bosconian, and even Dig Dug.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
One who murders three or more people within a relatively short time span.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Games that have animals (except humans) as the main character. The character must be playable.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
An enemy from the Dig Dug series and a supporting character from the Pac-Man World series.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Hostages exist to be saved, guarded, and occasionally executed.
In a game that presents multiple options of how to proceed, Pseudo Non-Linear is when all options must be completed in order to proceed further. In other words it gives you to illusion of choice but there will ultimately be a set path.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Games that explicitly reference a sequel at the end of the game.
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