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A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A feature in some games on the GOG.com service. Unlocked only while using the GOG Galaxy client.
A Puppet Fighter is a character type from Fighting Games who has the ability to actively control two separate persons or entities simultaneously.
A spin move in which only the head is touching the ground. Associated with Capoeira and Breakdancing.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
A precise button press while guarding from a combo that allows you to cancel that combo and counter attack.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Three games that are individually complete but are closely related in theme or sequence
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A Dream Match is a game (usually a fighting game) that combines many different characters from various eras of a series, including those who have died or retired, or from alternate continuities. They are almost always non-canon events.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
The last boss you face in a game, usually representing the final climax of the game.
An organized series of matches, ending with one victor.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
What lies ahead, and is distant from the present.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
Promo VHS were a marketing device used in the 1990s to market video games featuring actual footage. Those tapes were mailed either to video game stores, or to potential buyers.
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A transformation is a different stage or form for something. Usually an upgrade.
The ability to dodge an attack, making the player untouchable for a brief period.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Finishing moves are typically moves that end a fight in a traditional fighting game.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
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