Night Hawk: F-117A Stealth Fighter 2.0 is MicroProse's follow-up to the earlier F-19 Stealth Fighter. Gameplay is identical to the previous title, but the game features a large graphics and sound overhaul. F-117 also includes higher detailed cutscenes and menus.
Players can fly in a handful of hypothetical scenarios against the Soviet Union and Iran. Also, since this game was released after Operation Desert Storm, an ODS campaign is included as well.
This simulation features adjustable difficulty and 'realism'. However, it should be noted that the game allows players to load air-to-air weaponry as well as an internal gun, neither of which were ever carried by the real F-117 - it was never a dogfighter. Instead, it was designed to sneak into heavily-defended areas undetected and attack high-value targets with precision weaponry. As such, it carried one or two bombs to do its job, which was all that it needed.
The F-117 Nighthawk game allows players to load far more munitions in the weapons bay and an insane amount of cannon rounds, allowing it to rampage across the theater undetected and wreck what would be a large percentage of an opponent's forces in one mission. In game, the F-117 can also dogfight with the most agile and capable enemy fighters, attacking them with AIM-9s and AIM-120s. (although this does not reflect a realistic scenario). Realism-minded players can always limit themselves to two bombs and no guns, if desired, and use the craft's stealthy traits to avoid enemy fighters, rather than take them all down.