In the end, you'll come back for the combat...
Gameplay: No More Heroes is a button masher at heart. The 'A' button does all your attacks with your trusty beam katana but you have to swing the Wii-mote up, down, left, or right randomly chosen to finish the person off, which provides buckets of blood and LB$ (the currency) as your reward. Some enemy's block your attacks but you can also hold the Wii-mote straight out or up in the air to preform low and high attacks to get past their guard. This adds a bit of strategy and makes combat a little less linear.
Aside from the beam katana, Travis is also is sort of an amateur wrestler. He learns his moves from the videos at his local video store. You do these by pressing the 'B' button in between combos to preform a wrestling movie. You do these by swinging the Wii-mote and Nunchuck in different directions, just like the finishing moves with the beam katana. Bringing all this together gives the combat a really stylish look, and you always feel awesome cutting though everyone.
Besides the main game, there are also twenty different side missions, random missions throughout the city, and side jobs. Although these are fun and somewhat frustrating, they are over too quick, and don't serve much purpose besides giving you money for the next assassination mission, since you have to pay your way in at Santa
Destroys only ATM machine.
The bulk of the game centers around you going into a bosses stage, killing a bunch of people, and fighting a boss. The bosses, though, are really fun to fight and each one is uniqe in some way.
Graphics: Considering the developer, I can't tell if No More Heroes graphics are suppose to be unique like that, or if they're just bad. There is a sever lack of detail in pretty much everything, but character animations and and character models look really well so take that for what you will. It's also worth mentioning that NMH has a lot of old school 8-bit looking map and pause screen looks. This matches the style of the game and are cool to boot.
Sound: If NMH shines at anything, it's the sound. The music for each stage is very well done and goes great with the action on screen. The sounds that come out Wii-Mote is pretty much keep to a minimum. There's pretty much what you would expect like saber swing sounds and the like, but what's really cool is before every boss fight Silvia calls you and it ONLY comes out of the Wii-mote. The sound is kinda staticy but good at the same time. The Wii-mote does this really well.
Replay Value: One play through of NMH will take you anywhere less than 15 hours to beat and theres not that much to come back for unless your a completist or you really enjoyed the fighting, which everyone will.. There are multiple difficultys and there different cards to collect in each one as well as a massive assortment of t-shirts to find and buy. There are multiple beam katanas to buy too.
Comments: No More Heroes deffinantly isn't for everyone. Some people might be turned off by the visuals and crazy story, but those who look past the graphics are in for a really fun time with one of the only good third party Wii games.