When you start the game, you should immediately go into the options and turn off corner shadows. This game is gorgeous, I haven't been this struck by the look of a game in a very long time. Everything is meant to remind you of old SNES/2D PS1 JRPG's, but it's all actually 3D, and it works exceptionally well. Except for the sprites, those are 2D, and I think those are excellent to. This whole thing has been a huge treat for me visually, I love it. I do think they should have included some options for the many filters they have going on, like some way to lessen the blur on the edges of the screen for people who might be bothered by that. But none of that bothers me, I can't get enough of looking at this game. I haven't seen anyone else have this kind of reaction to it, so maybe it's just me?
I like the combat a whole hell of a lot, too. It's really good JRPG combat, there's some good strategy in knowing when to break through an enemy's defenses and such. But it's not rewriting the book on JRPG combat. It's another small twist on SMT-style weakness exploitation that we've seen a lot of since... well, since SMT and its spinoffs became a pretty big deal in JRPG's. This is pretty great for me, I've played a lot of SMT games and I really like doing that, but if you're tired of that sort of thing then this game isn't going to do anything for you.
I also like the world a whole hell of a lot. It kind of just amounts to "there are lots of places to explore and lots of things to find and monsters to kill", but I like doing all of those things so consider me absorbed in it.
And on to story stuff. I have to do H'aanit's story and then I'll have finished all eight chapter 1's. I'm kind of dreading H'aanit's thing. I really, really hate how H'aanit and her people talk. It's just terrible - who on Earth thought that this was a good idea? I mean, there are people in this game who talk with a bit of a flair and it's fine. Otherwise, everyone's story thus far has been fine. I've come to terms with the fact that there's no overarching story, not even a weak one, linking all of these characters together. You just walk into town and the next character goes "I guess you can join me, I'll take some help!". It's especially weird in Therion's case, where his introduction involves him rejecting help because "he works alone". And then I walked up to him with Ophilia as my main and he just said "wanna help me steal stuff? All right, fine, let's go". It's even weirder because Ophilia is essentially an anime nun on a religious pilgrimage helping a shady dude steal shit for no reason. Olberic was also in the party at that time and he doesn't seem like the kind of dude who would be OK with pilfering someone's stuff either.
Each individual character vignette seems well-written thus far, if a bit formulaic. Any one of these could have been the jumping off point for a bigger story - Primrose's opening has an especially good hook for a globetrotting adventure where you gather seven other party members and do their loyalty missions while occasionally delving into some grand mystery, Bioware-style. Instead, you go through eight different calls-to-adventure and it just doesn't mesh well. It's even more disappointing when you think about the aforementioned Bioware formula, which has produced some of the greatest Western RPG's ever, or something like Final Fantasy VI, which has almost double the number of characters that Octopath Traveler does and gives all of them their own stories and special moments.
So this is what essentially amounts to reading eight different novellas at once. You read chapter one for the first one, then chapter two for the second, etc., then read chapter two for the first one, chapter two for the second one, and so on. I'm personally a little worried that by the time I've gotten back around to doing Ophilia's chapter two, I will have forgotten some key details. The game keeps a good log of what happened last time, but I don't fancy the idea of going back to read a log before starting each chapter.
All of that said, I am interested in what each individual story has to offer. I still think these stories all seem worthwhile and work well enough on their own. But I've found myself thinking several times that this pretty damn good JRPG could stand up to the genre's classics if there were something linking everything together.
Also relating to all of this, it kind of sucks that you can't take your primary character out of your party until you've finished his or her entire story. I specifically started with Ophilia because of this - always having a white mage on hand that can also cast one very powerful type of offensive magic is way more useful than, say, always having the apothecary on hand.
I don't want to sound too down on the game. I really like it, a whole hell of a lot, even the story (except for H'aanit's dialog, that shit's terrible). It's certainly worth your time and money - however, the unfortunate bits about the story make me want to say maybe wait for Dragon Quest XI if you need an overarching story and you're only going to play one JRPG this year. If you do that, you'll basically be choosing between "yet another story about some kids trying to stop a demigod" or "eight unrelated stories about people traveling the world for their own personal reasons".
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