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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A virus which affects computer systems.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
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