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consists of 7 releases.
Released May 22, 2000
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Block Party, or House Party in EU, is a Spring-based promotional event in which a series of Xbox Live Arcade games are released once a week in March 2010.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Glass that can be broken and destroyed in real-time.
The ability in a first person shooter to shoot bullets through walls and objects at enemies. This usually results in less damage and accuracy once the bullet passes through the wall/object, and may only work on certain materials or thicknesses.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
It's just like Capture the Flag, except... not.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Games involving characters that round up local hoodlums for the good of the community.
First coined by Arkane Studios on their game "The Crossing", Cross-player is a blend of single-player and multi-player, allowing human players to take control of the enemies (who are normally controlled by AI).
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
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