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Non-player characters in video games will often submit to hero worship of the player's character in order for the game to make the player feel truly important. It is commonly-used in the Fable and Mass Effect franchises.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A game that has holiday themes was either initially designed as a game for a holiday, or one that has holiday elements in a level, or as an additional unlockable feature, either through the use of the system clock, or an additional download.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
A three-legged 'dog' creature that appears in Half-Life. It attacks the player in packs and emits LOUD sonic waves.
The expression of care and love, an act performed in many games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Hunter (or mini-striders) is a synthetic anti-personnel combat unit made by the Combine from Half Life 2 Episode Two.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
The use of everyday objects as weapons of destruction, often combination.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
The 2008 Interactive Achievement Awards celebrated the best games of 2007.
The 2012 Interactive Achievement Awards celebrate the best games of 2011.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
A gameplay mechanic allowing players to store their items and freely carry them around.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
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