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AlexGlass

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AlexGlass

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#1  Edited By AlexGlass

@extomar said:

We should always believe prepared shots! Would their marketing department try to show us really neat looking things out of context in effort to get us to buy something?

No, marketing departments should show off all the glitches and flaws.

So then I assume it's a good thing we've already seen gameplay videos, and and have gameplay shots and cinematic executions, huh Extomar? I'm sure you're "THRILLED" to know the game looks just as great. THRILLED! Am I right?

I mean the only reason you must be in here is to observe and appreciate the gameplay details, physics and animations like...

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the way the character grabs the sword in agony and bends over, his body writhing in pain as he steps back.

the way the global illumination lighting engine affects the specular highlights on the armor and helmet

the plume of dust over his left shoulder rising up

the blue butterfly flying across in the background masked by the impressive depth of field

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the way the character on the right is hobbling around injured trying to get up, before he gets struck down

the way his dagger, leather straps and tunic spin around his body as Marcus twists using the in-game physics engine. same for the enemy on the left.

the fully dynamic lights and shadows present at all times, irrelevant of scene size or enemies on screen.

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-the way the enemy's head bobbles and weaves after he gets knocked in the face with the shield, falls to the ground, then grabs the sword as he's stabbed in the abdomen with proper facial animation to go along with each event

-the way he falls over the dynamic grass, and bends it under his body

-the plume of dust in between the grass over Marcus's right shoulder

-the quality of the materials used, like the texture on the shield, the little details like blue flowers in the grass or skulls on the enemy's shoulder pads

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-the way the enemy's shoulders arch back as he gets stabbed in the back of the neck

-the hair on Marcus's helmet swaying back and forth

-the sleeves on his tunic getting pushed back, along with the dagger on his back, and shoulder pads rising up as he strikes

-the way Marcus's fist actually splits the enemy's pony tail as he thrusts his sword into his neck.

It must be s a great relief for you to know this is the level of detail we can expect from real time gameplay and not just in cutscenes. It is for me. After all after 6 months of these types of comments I've seen from you in just about every Xbox One related thread, downplaynig everything, I honestly can't think why else you would be in here again. It must be that you need confirmation.

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AlexGlass

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#2  Edited By AlexGlass

@xyzygy said:

@krullban said:

@xyzygy said:

This game is looking phenomenal. I like how the gameplay seems to take a lot from the Arkham games.

I don't get how people can berate this game for having QTE's when the Arkham games have literally the exact same thing? When an enemy is about to attack in Arkham, there is an icon above their head, telling you to counter now. And it comes complete with yellow/blue QTEs, JUST like Ryse. Yet somehow Ryse is a QTE fest.

Yeah. I really don't get how people are saying this is a QTE fest. It makes no sense to me. The gameplay looks very similar to the batman games, maybe not as fluid in areas. Just it has more of a focus on blocking.

I can understand the focus on blocking. The shield is there for a reason after all :P But I think the lack of fluidity also comes from the lack of abilities a Roman soldier would have in comparison to Batman. Batman has a form fitting suit for agility, gadgets to counter different situations, and is facing multiple different types of weaponry. Roman soldiers enter battle with only their armor, weapon, and shield.

This. Semi-mechanical movements is what I would actually expect when wearing that level of body armor. What's funny is the actors were actually fully body motion captured while fighting with shields and sword in hand, so this is actually closer to what it would look.

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The Hollywood version...

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And Ryse does a good job of capturing that but with some cooler more exciting moves. In reality the combat was far more mechanical than in Ryse.

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AlexGlass

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@seppli said:

@flacracker said:

I don't see why so many people hate on this game. It actually looks pretty cool. It has great graphics. It has Rome. It has gory combat. It probably wont be as broken as Rome 2. Maybe too many QTE's though.

People will hate Crytek forever for what they've done to them with Crysis 1. They handed the people the future, and made most of them feel too poor to partake. Now, 7 years later, finally the world at large can catch up with Crytek's vision of 7 years ago. And still they hate them for their arrogance of showing them all up.

All of Crytek's games past Crysis seem generally underrated and unfairly judged to me. At least outside of Germany, which seems to have embraced them for their prowess. Well - they are Sons of Germany after all. I for one have enjoyed all of Crytek's games more than most their competitors.

Or maybe you shouldn't jump to ''EVERYBODY IS UNFAIR AND HATES CRYTECH FOR NO REASON''. People aren't judging ryse on the merits of crysis, they're judging ryse on the merits of what it actually looks like: an expensive tech demo that looks completely outdated gameplay wise. It's the same reason people aren't too jazzed about the new killzone. It looks hella boring.

Personally, I'm over the whole slashing/stabbing/shooting dudes in the exact same way I've been doing it in games for the last 7 to 10 years. You can't add a gimmick like the QTEs in ryse or the gadgets in killzone to make me care about your game. You need something big like the expensive BF4 multiplayer or something truly novel like the open world hacking of watch_dogs. Graphics are a plus but they won't ever make me buy a game on their own.

I'm sorry but the way I see Ryse is like a modern day Western action JRPG minues the rpg elements. What Final Fantasy should be today and Square just can't figure it out. It's not like any of those games had combat that you can really call "fun". It was all about the story, characters, pacing, adrenaline, and visuals/settings. No matter how the combat is, it can't be any less worse than the "strategic" FF series combat. And it will probably strip out 20 hours of boring grinding or fetching that I just don't have the time to do anymore at my age.

Not sure why people insist on focusing on the combat, and then misrepresenting it to boot, when it's clear what the game's strong points are as well as direction.This isn't Ninja Gaiden. If it has a great story, good acting, great character development, good pacing, and obviously great visuals, and combat that just gets the job done, then it will accomplish its goals. The QTEs are there to simply maintain the cinematic feel they want to go for even during gameplay. I'd rather do a QTE execution, that lasts a second as a finishing move, than watch a 2 minute Knights of the Round summon. But that's just me.

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AlexGlass

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#4  Edited By AlexGlass

@deranged said:

@alexglass said:

GOW is based of Greek myth. This is based on Roman history with some myth thrown in, along with Crytek twists. Neither game is original in plot. These type of stories have been told countless times. One's a Greek God, and the other is a normal guy who becomes a soldier. I don't really see much of a similarity beyond them both being based on historical themes. In gameplay, feel, characters or delivery. Plots are similar, but again, neither game invented the revenge plot. Not to mention, I think Ryse 2, if they make one, could completely ditch Marius Titus and tell a completely different story, in a different era, with a completely different set of characters. The series doesn't have to be centered on Marius's story.

Ryse looks more cinematic to me and at times it is indistinguishable from a movie. Even the gameplay transitions seamlessly to cinematic executions and uses select camera angles to maintain the illusion of a playable movie. It's becoming pretty clear what Crytek was going for and I think they've achieved it.

That's the thing though, Crytek mentioned that there may some mythological elements tossed in but we've never seen nor heard what they may be or how much of an impact they play, so aside from the Damocles trailer, there isn't much of a mythological aspect to the game unless it plays a bigger part in the story, which we are still largely unaware of.

Well that Damocles trailer has enough hints for me and it's good thing imo that they haven't disclosed too much. They've shown enough of this game. I'm going to stay out of Ryse threads after launch because I don't plan on getting it day 1 and I don't want it spoiled. Story, pacing and voice acting will make or break it for me so I hope it's good. I'm liking the characters a lot though from what I'm seeing. English theater actors are pretty damn good when it comes to settings like this. That's really what's standing out the most to me right now other than graphics and animations. They're playing the hell out of their roles and with the way Crytek motion capped and had everyone play out their scenes on stage, together at once, it definitely carried over into the game. It's just on a different level compared to what we're accustomed to from most video game cutscenes, body language and voice acting.

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AlexGlass

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Everything about this game looks so bad and the development cost is so high, imagine how many small indie type games could be funded with all that money, makes me angry.

Yeah it's just plain awful....

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AlexGlass

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#6  Edited By AlexGlass

@deranged said:

@alexglass: I know that Ryse has been getting a very bad rep for looking repetitive and appearing as a simple button masher but man, I don't even care. I love how Ryse looks and I love the setting. Sadly, it's always going to be compared to God of War since it came first and it basically solidified its place in action games but I don't think its fair to judge yet nor do I think the comparison is justified. People seem to be mistaking the mythological trailer as Titus' story when it's not.

GOW is based of Greek myth. This is based on Roman history with some myth thrown in, along with Crytek twists. Neither game is original in plot. These type of stories have been told countless times. One's a Greek God, and the other is a normal guy who becomes a soldier. I don't really see much of a similarity beyond them both being based on historical themes. In gameplay, feel, characters or delivery. Plots are similar, but again, neither game invented the revenge plot. Not to mention, I think Ryse 2, if they make one, could completely ditch Marius Titus and tell a completely different story, in a different era, with a completely different set of characters. The series doesn't have to be centered on Marius's story.

Ryse looks more cinematic to me and at times it is indistinguishable from a movie. Even the gameplay transitions seamlessly to cinematic executions and uses select camera angles to maintain the illusion of a playable movie. It's becoming pretty clear what Crytek was going for and I think they've achieved it.

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AlexGlass

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#7  Edited By AlexGlass

@jazgalaxy said:

In a post Pixar world, I really don't get why people get excited over "cinematic graphics" anymore. If you want to see amazing CGI, go see Gravity. Like 90% of that movie is CGI. I got, back in the day, when it was neat to play a game with speech, or FMV in it, because there was a "look what computers can do! Human achievement is awesome!" kind of feeling about it, but in our modern age I feel like that should be old hat by now.

In terms of gameplay Ryse didn't look very interesting at all, to me.

I'm sure as a developer, this is when you know your game looks damn good. Someone should Twit this to Crytek.

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They're not CGI or FMV. They're real time. Previous Pixar movies required days of rendering time for 1 frame of animation. Months of rendering on expensive, high end servers 24/7 just for a couple of seconds or minutes of animation. This is running on a $500 console and you get to play with it.

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This is actually one of the executions, straight from gameplay to executions. Ryse is very cinematic, with a clean UI, and it's really hard to tell gameplay from cutscene because of seamless transitions. The knockout animation on that falling soldier is so good

A few more HD gifs from GAF:

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PLEASE DO NOT QUOTE POST WITH GIFS.

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AlexGlass

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#8  Edited By AlexGlass

@bibamatt said:

I'm super pumped about the 22nd. I've played both consoles and I think both console owners have loads to look forward to! But, personally, I'm ridiculously excited about getting hands on with Dead Rising, Forza, Killer Instinct and Crimson Dragon and I can only do those with an Xbox One.

How dare you! Stop trying to cash in on my territory dude. Kids gotta eat.

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AlexGlass

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#9  Edited By AlexGlass

@sinusoidal said:

@alexglass said:

@sinusoidal said:

@alexglass said:

@sinusoidal said:

Personally, I take everything AlexGlass says with a grain of salt since the 600+ posts he's made since he joined not so long ago are almost entirely buzzword filledpraise for the new Xbox. He seems to almost think it's his job to get people pumped about the Xbox release.......

I see where you are going there.

Why, whatsoever do you mean!?!?

I know right! I can totally see why it's especially suspicious when someone posts fact-checked, informative posts, and share new, accurate information about the console they're interested in to the best of their abilities, the tech or the games they like. Then they have the freaking NERVE to create sentences at above a middle school level, while mixing it with genuine excitement and enthusiasm while trying to stay away from getting into pissing contests!!! The internet seems to be no place for such things. Gotta watch out for those!

You've posted absolutely nothing about the tech or the games you like. Every single one of your posts is about tech and games that haven't even been released yet, are unfailingly praise for some aspect of Microsoft's Xbox 1 campaign and universally read like thinly-veiled advertisements. Maybe if for once you blathered about some old Nintendo game you liked, or ranted about the declining quality and quantity of couch co-op games I'd have more faith in your unwavering loyalty to Microsoft and all its subsidiaries.

As "perceptive and observant" as you appear to be it's not even worth my time. Live in ignorance with your tinfoil hat on. It's much more fun for both of us. Well at least for me.

PS: And if we're talking about old, really old, I'd probably more likely be talking about Sega. Don't worry though, as soon as I buy one I won't be posting as much about it until next generation. Then I'll be spending most of this time doing what I do with those games now: play them! Oh and I never really cared much for couch co-op games...which is why I loved Xbox Live and Gears...oh wait...damn I did it again!!!

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AlexGlass

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@alexglass said:

@sinusoidal said:

Personally, I take everything AlexGlass says with a grain of salt since the 600+ posts he's made since he joined not so long ago are almost entirely buzzword filledpraise for the new Xbox. He seems to almost think it's his job to get people pumped about the Xbox release.......

I see where you are going there.

Why, whatsoever do you mean!?!?

I know right! I can totally see why it's especially suspicious when someone posts fact-checked, informative posts, and share new, accurate information about the console they're interested in to the best of their abilities, the tech or the games they like. Then they have the freaking NERVE to create sentences at above a middle school level, while mixing it with genuine excitement and enthusiasm while trying to stay away from getting into pissing contests!!! The internet seems to be no place for such things. Gotta watch out for those!