We should always believe prepared shots! Would their marketing department try to show us really neat looking things out of context in effort to get us to buy something?
No, marketing departments should show off all the glitches and flaws.
So then I assume it's a good thing we've already seen gameplay videos, and and have gameplay shots and cinematic executions, huh Extomar? I'm sure you're "THRILLED" to know the game looks just as great. THRILLED! Am I right?
I mean the only reason you must be in here is to observe and appreciate the gameplay details, physics and animations like...
the way the character grabs the sword in agony and bends over, his body writhing in pain as he steps back.
the way the global illumination lighting engine affects the specular highlights on the armor and helmet
the plume of dust over his left shoulder rising up
the blue butterfly flying across in the background masked by the impressive depth of field
the way the character on the right is hobbling around injured trying to get up, before he gets struck down
the way his dagger, leather straps and tunic spin around his body as Marcus twists using the in-game physics engine. same for the enemy on the left.
the fully dynamic lights and shadows present at all times, irrelevant of scene size or enemies on screen.
-the way the enemy's head bobbles and weaves after he gets knocked in the face with the shield, falls to the ground, then grabs the sword as he's stabbed in the abdomen with proper facial animation to go along with each event
-the way he falls over the dynamic grass, and bends it under his body
-the plume of dust in between the grass over Marcus's right shoulder
-the quality of the materials used, like the texture on the shield, the little details like blue flowers in the grass or skulls on the enemy's shoulder pads
-the way the enemy's shoulders arch back as he gets stabbed in the back of the neck
-the hair on Marcus's helmet swaying back and forth
-the sleeves on his tunic getting pushed back, along with the dagger on his back, and shoulder pads rising up as he strikes
-the way Marcus's fist actually splits the enemy's pony tail as he thrusts his sword into his neck.
It must be s a great relief for you to know this is the level of detail we can expect from real time gameplay and not just in cutscenes. It is for me. After all after 6 months of these types of comments I've seen from you in just about every Xbox One related thread, downplaynig everything, I honestly can't think why else you would be in here again. It must be that you need confirmation.
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