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altairre

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altairre

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#1  Edited By altairre

Batman v Superman - 1/5

I wanted this movie to be good and even after the terrible reviews I went in expecting it to be enjoyable at least. Unfortunately that wasn't the case. There are a couple of solid scenes here and there and some of the themes it touches on could be interesting if the movie had done a better job exploring them. Instead it squanders all the potential it might have had which made the whole experience even more frustrating. It's a giant mess, regardless of how you look at it. The third act is downright terrible and doesn't gel with the rest of the movie at all. At this point I seriously doubt that they will be able to salvage that universe because both MoS and this movie in particular have done some serious damage. I was kind of willing to see DC's efforts no matter the quality but after BvS I'm not sure that I have it in me.

Deadpool - 4/5

What a contrast to BvS. I honestly did not expect much from it after the trailers because, well, the Deadpool humor can be pretty obnoxious, but what do you know, the jokes in this movie hit a lot more often than they miss. The action is fun, Ryan Reynolds looks like he's having a blast playing the character and I really enjoyed the dynamic between Wade Wilson and Vanessa. I also appreciated that the scale was smaller and the stakes not as high as in your average superhero movie (which, according to the trailer, this isn't that anyway). It was a more personal story and as it turns out, that is more than enough for a really satisfying movie. Lastly I hope that this isn't the last we've seen of Brianna Hildebrand as Nagasonic Teenage Warhead because I absolutely adored her, even though she didn't have too much screentime.

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altairre

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#2  Edited By altairre

PCGH.de has posted their first analysis of the PC port and it looks like an absolute disaster. They're flat out recommending the Xbox version over the PC version in its current state. Here's the graph for the Frametimes on a R9 Fury on 1080p with max details:

No Caption Provided

Choice quote: "Currently Quantum Break is no fun on a 60-Hz-Display, no matter how strong your graphics card might be."

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altairre

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@altairre: So really what you're against then is preorder incentives.

I certainly am. Usually preorder incentives are small things that are not really relevant to the game (like outfits, weapons or whatnot) and even then I think it's a shitty practice (definitely not consumer friendly). Here we are talking about 20 bucks. Now, again, it could be that they really are expanding the scope and that what they are going to put out is of a quality that justifies the 50 bucks. That is impossible to know however and considering the season pass will still be 30$ for the next two weeks it might also just be a way to get more people to buy the season pass in advance sight unseen. If it is successful even if the quality isn't up to par it could set a precedent where other devs use the increase as a late adopter tax that merely punishes people who want to wait for reviews.

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@altairre: It's no different than them saying you can get $40 bucks worth of stuff for $30 which is the core principle of the season pass. Pay X money ahead of time to get >X worth of content without knowing what that content is. The only difference here is that now Bethesda is saying for $30 instead of getting $40 of mystery stuff you're getting $60 of mystery stuff.

That's not what season passes are though. You don't have to pay for them ahead of time. You can still pay $30 for $40 bucks worth of stuff after the fact once you know that it is indeed worth $40 and not 20$.

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#5  Edited By altairre

@starvinggamer said:

@altairre: I don't think a game dev expanding the scope of a project and being able to adjust the price accordingly is bad precedent. What's the alternative? Devs just never expand the scope of things because they're not allowed to ask for more money?

It sets a bad precedent because there is no way of knowing what it means when they're saying that they're expanding the scope. It leads people to think "I can get something worth 50 bucks for 30 bucks if I buy it now" even if they have no idea that what they're buying will actually be worth the price. It's very easy to abuse that. I'm not saying that Bethesda will necessarily do that but I don't think it's hard to see why it might be a bad thing.

@huntad: Well put.

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altairre

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@altairre: I still don't see the difference. Either you're OK with putting money into a thing without almost zero information on what that thing is outside of a promise that it will be worth your money, or you're not. A $30 season pass for shit you have no idea about is OK but a $30 pass that will later go up to $50 for shit you have at least some idea about is somehow crossing a line?

You don't have to buy a season pass without any information about it though. You can still buy the season pass after all the content is out if you wish to do so and it'll be cheaper than buying all the DLC seperately. That's the idea behind that bundle in the first place. If you increase the price before any of the DLC is out you're actively discouraging people to wait and judge the worth of it for themselves. I don't like the precedent this sets.

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altairre

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@huntad said:
@ll_exile_ll said:
@bwheeeler said:
@huntad said:
@inevpatoria said:

Increasing the price of the Season Pass post-release is a fucking disgusting practice on so many levels.

Yeah, I was always worried that this would become a thing.

It's pretty gross. Totally invalidates the idea that you can be a sensible person and wait for it all to come out before buying the pass.

If you look at it another way, the people that took a blind a chance and bought the season with absolutely no idea what was in it are rewarded with a cheaper price. I don't think the idea of early adopters being rewarded with a discount is an inherently bad practice. In this case, it certainly would have been better if they had made it known beforehand that the $30 price was temporary, but I still kind of like the idea of rewarding early adopters instead of punishing them with a price drop in six weeks. Early adopters are your most loyal customers, and it's almost always those customers that get the short end of the stick.

So, the people who have no idea what they are purchasing, because the content has not been revealed, and put their money up front should be rewarded? For what? Loyalty? Purchasing something? I don't get it. And people who try to be sensible by not committing to something that is virtually a blind purchase should be punished? I play Star Wars Battlefront, but I am not purchasing the season pass yet, because I do not know what the content will be like, therefore, I should be punished by them raising the price now, and everyone who bought it before is 'rewarded'?

This kind of argument seems totally anti-consumer and I can only see this coming as a justification for already buying the season pass and feeling "rewarded". Sorry, maybe I just don't understand? *shrugs*

How is it anti consumer to reward customer loyalty with a cheaper price? It's no different than the idea of early access games being at their cheapest when they're first available. It's the developer allowing the customer to pay less if they jump in early and buy the game when it's not finished. Is Minecraft anti consumer because it was significantly cheaper 5 years ago?

Anyway, my point was less about the specifics of this instance and more about the idea. As the game industry operates now, the most loyal consumers are the ones that always get the shaft. The people who buy a game day 1 always end up paying the most amount of money for the least amount of content. I just think the idea of a developer or publisher saying "Hey, thanks for being a loyal consumer and buying our product day 1, here's a small discount" is not such a bad idea. If publishers actually want to make pre-orders worthwhile, they should offer them at a discount. At least people would have a reason to pre-order games and would have some justification for taking the risk and buying something before they know exactly what they're getting.

It is not the same as early access though. With early access you know exactly what you're getting into. The reason why it's cheaper is that you're taking a chance with an unfinished product that you want to support and maybe even help to improve so that it's worth your investment down the line by becoming the game wanted in the first place or at least something similar to it. Even then you've probably watched some gameplay videos already and looked into where the devs are planning to take the game. That is just not the case with DLC of and AAA game like F4. Don't get me wrong, if you want to buy all the DLC sight unseen because you like the base game then that's absolutely fine with me but there is no reason why that behavior should be encouraged or rewarded just as there is no reason that waiting for the reception of that content should be punished.

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altairre

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#8  Edited By altairre

@starvinggamer said:
@inevpatoria said:

Increasing the price of the Season Pass post-release is a fucking disgusting practice on so many levels.

I'd be interested to know any of these levels. Either you think Season Passes are gross or you don't. I don't see how raising the price after the fact would change your opinion either way, when they've expanded the scope of what they're offering and are giving players the news two weeks in advance so they can still buy it at the cheaper price.

I'm sorry but this is not as black and white as you make it out to be. I have no problem paying for a season pass if the content it includes is worth the money you pay. The problem is that this is the exception rather than the rule.

I enjoyed Arkham Knight a lot but the season pass is an absolute joke especially for the price they're asking. In contrast, the second expansion is not out yet but I feel pretty confident in saying that the Witcher 3 season pass will end up being a great deal since the first piece of content is one of if not the best DLC I've ever played.

The problem is that you don't know that in advance and if you do the sensible thing and wait until all or at least some of the content releases so that you have at least some indication of what you can expect you're kind of getting fucked over in this case. It rewards people who blindly buy something in advance (similar to preorders) before knowing if it's any good or not. It might not be that bad in this case if what they're putting out is worth the increase in price but it might also set a precedent where publishers use this price increase to make sure that people buy the season pass as early as possible.

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altairre

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@hassun: Just saw the costumes and most of them are pretty bad imo. The Laura alt is the worst one by far though. Officer Chun-Li is decent and one or two others are alright but I like it when alts have a different theme and that's not really the case here. Like what was the thought process going from Laura's default to this thing?

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altairre

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The secret behind getting good at fighting games is that there is no secret. You just have to put in a ton of work (how much depends on the game) and the grind can be frustrating for new players. The biggest hurdle is getting over that initial hump which is why not many players stick with them. If you're reading tutorials and watching videos you're on a good path though and it is extremely rewarding once you feel that you're improving. Can't wait to get my hands on KI myself, unfortunately I'll have to wait for the PC version.