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AlvaroFAraujo

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@zombiepie: You might have not notice but the link for Part 1 is just the url of the photo, you might want to fix that.

I caught it cause Aranessa Saltspite is my favorite lord and Iike the vampire's mechanics in general

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AlvaroFAraujo

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Htr10 list is so complete I would just add The Exquisite Corps: Xcom. That show produced some of the best hijinks, laughs and sorrow of 2017-2018.

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AlvaroFAraujo

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Hey microsoft here is an idea. Now that you have Id, why not let them look at the Halo

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AlvaroFAraujo

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1. Apex legends

2. Bloodstained

3. Fire emblem

4. Sekiro

5. Tetris99

6. Total war three kingdoms

7. Ace combat

8. Borderlands 3

9. Judgement

10. Pokémon sword/shield

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AlvaroFAraujo

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#5  Edited By AlvaroFAraujo

Persona's formula has been iterated since P3 and it has been getting better and better. P4 was on a rural area so it made sense to have so few civilians roaming the main street. As P5 picked up the action in Tokyo, I really liked the artistic choice of just not showing random civs, giving you a sense of chaos (subways and festivals) so I would recommend doing so.

As I said the formula is great, I'm very interested to know where the action will take place, and whether the protagonist is boy/girl. I know that in P3 you can opt to chose it so why not bring it back for P6. As for character customization I'm against it. I don't want to mess with sliders to have a great boy/girl.

As for the slice-of-life stuff I think ATLUS should start pairing your party members with each other, at least a couple, maybe then you could go on a double-date?! Ryuji would have fit great with Ann. But they dont even hint it, maybe they are just really good friends. You know like in P4 where you could try and set up Chie with Kou (basketball dude).

In terms of battle mechanics this game goes leaps above P4, the amount of stuff you can do between turns and deal dmg is insane and fun and then we have the Negotiation stuff. To be honest i never liked P4 system, it was unimaginable and boring. The changes they made to Golden were cool cause it showed you all the cards and not keep them spinning, allowing you to combo.

@dizzyhippos: I also think that the move to college could give meaning to more players that currently shy away from Persona games because of age restrictions in some activities. for example: Dating a college teacher or teacher aid while being a university student (and not on her class) would shut up the people who call P5 trash because of such iterations.

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AlvaroFAraujo

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I not a big fan of Dinasty Warriors so I never understood the big appeal, but since I played OP Pirate Warrior (excited for 4) I took a turn on those games. They will be very different, since one retells all the story from the show, so they can't deviate from that, but seeing how this is half a year later, might be interesting. I'm a big Persona fan and I can see where It would cause some discomfort if not done right. Here is hoping the story is good.

PS: I would really want this game to let us Load Finished save for P5 so it would carry romance from the previous game in order to enrich the story and show a sense of continuation. It could potentially make people return o their old P5 copies to get other romance options. IF not then its going to feel awkward (imo)

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AlvaroFAraujo

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@sombre: you played a lot of ps4 games, some of them I also intend on doing so and for that I thank you for this list. It points out most of the interesting stuff it came out for the system.

It seems you're missing MH:World. I know it might be a little scary starting from the start since its a game to play with company/friends. I too started playing just in April, still havent reached G rank to make myself buy the expansion (i have still have a lot to do). I dont play it everyday but I would SQUAD with you if you need an extra

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AlvaroFAraujo

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#8  Edited By AlvaroFAraujo

Well Im a big fan of both Franchises. I played Oblivion until Exhaustion and once a year i check back into skyrim for a few modded runs and played the Witcher series since the 1st game came out.

With the Elder Scrolls game you don't expect much in terms of "evolution" of combat, its stiff linear and iirc the only thing they added to Skyrim was being able to control secondary spells on the non-primary hand. Now we (ES fans) all know the tricks to win fights against NPCS, you either fill them with arrow while on stealth and then finish them off, or pick a high place where they cant reach easily and spam strong attacks until those highly inflated enemies (scaling in Skyrim is ridiculous) are dead.

As for the witcher series they are the opposite of ES games. From Witcher 1 to 2, the evolution is enormous, going from a click based combat to fully dodge and roll with a small combo system. Its fair to say I was blown away when trailers came out. The changes between 2 and 3 are also evident but some of these changes were not welcomed, for fans of the franchise, like being able to pop potions or mutagens during fights, and not requiring meditation to consume them.

In my opinion as it stands W3 has better combat than Skyrim (even fully modded up), yes it can be clumsy sometimes with the dodge and roll out of the way, and since there's no stamina you can abuse it all day. I'm guessing people who are picky about these are Dark Soul fans and are trying to make direct comparisons to its combat. And when asked about Skyrim they think of it as a FPS that has melee

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AlvaroFAraujo

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I'll let the game do the talking. This thing is insane. And I'm not even that good at Mario.

Mario Royale on Infernoplus

Lets just hope Nintendo doesn't catch on quickly

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AlvaroFAraujo

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I'm going to comment on what spurred my attention. And note that I only played this game once, but I managed to do 99% of the game, except the Final FINAL Extra Boss (his HP is just bonkers), and only followed a guide for the extra stuff but i digress.

First of all: Vann. Yeah he is a stupid fuck boy, he whines and most of the time makes stupid comments as a joke, that don't land at all. But in all fairness once I picked up Ashe, i completely dismissed him except for Boss battles, since my party was Ashe, Basch and Balthier. I still had to listen to him during the cutscenes but during those i was usually more distracted with something else, running on the background TV.

2nd: Wait you hate the Zodiac thing? Why?! It grants the player full freedom to compose a party and besides the version you are playing allows for double job per character. Thats just Insane, the amount of "power" one char can have + synergise with the rest of the party can pretty much wipe the floor with every enemy. Yes it locks you on whatever you choose but then again as you have said you followed a guide, so there should be no problem with mid-maxing your primary party. The only problem is the Aeons, Summons, whatever they are called here, cause they lock certain skills or passives behind them, so to reach them that character needs to have that summon, which can influence your main party and how you approach things.

3rd: Team composition: I'm very disappointed with what i saw that you pick. Not that it doesnt work. But as i said before I played the PS2 version that could only rant 1 job per char. and they were the following:

  1. Ashe - Samurai
  2. Balthier - W. Mage
  3. Vaan - Monk
  4. Penelo - Green mage
  5. Fran - Red mage
  6. Basch - Archer

As you can see both my highest dmg dealers were Ashe and Balthier. During the late game this was almost unstoppable that is if you take the time to confront the Genji Samurai. I wanted Ashe as my main dmg dealer so in fights where a tank was needed I would replace Basch with Vaan (some guide said his HP growth and Defense were the highest), and late game Monks can take a lot of hits without falling, plus Vaan looks like a Monkey so the Monk's weapon (a pole) reminds me of Monkey King from chinese mythos.

If i had access to a 2nd Job I seriously would not know where to begin adding stuff.

4th: You HATE the BEST Aspect of the game. GAMBITS. ITS SO GOOD, the only reason why i stuck with this game until the end. I like programming and even if this is basic programming it works well the only issue i have with it is not allowing for multiple Gambits pages for each character that you could change on the fly, for example a gambit page for random encounters and another page for 1 target only filled with debufs and bufs. The gambits allowed me to farm most of my LP on that mine bridge by putting the game on 4x speed and just obliterate those skeletons that show up. That area is actually messed up. You can access it on the 2nd city you visit and if you know where it is, you can pretty easily over level your chars by a lot. It will help you punch through the early game and also allows you to sell one of the drops those skeletons have, granting you access to even more gambits. Ashe would just slash dudes while dodging incoming attacks until they reached critical hp, then either Basch or Penelo would finish them off with that skill that only works on critical hp foes and rewards you with an extra drop. It's such a great change from the turn based combat you saw in previous FF. And i like some of them (currently finishing my 1st playthrough of IX)