I'm going to comment on what spurred my attention. And note that I only played this game once, but I managed to do 99% of the game, except the Final FINAL Extra Boss (his HP is just bonkers), and only followed a guide for the extra stuff but i digress.
First of all: Vann. Yeah he is a stupid fuck boy, he whines and most of the time makes stupid comments as a joke, that don't land at all. But in all fairness once I picked up Ashe, i completely dismissed him except for Boss battles, since my party was Ashe, Basch and Balthier. I still had to listen to him during the cutscenes but during those i was usually more distracted with something else, running on the background TV.
2nd: Wait you hate the Zodiac thing? Why?! It grants the player full freedom to compose a party and besides the version you are playing allows for double job per character. Thats just Insane, the amount of "power" one char can have + synergise with the rest of the party can pretty much wipe the floor with every enemy. Yes it locks you on whatever you choose but then again as you have said you followed a guide, so there should be no problem with mid-maxing your primary party. The only problem is the Aeons, Summons, whatever they are called here, cause they lock certain skills or passives behind them, so to reach them that character needs to have that summon, which can influence your main party and how you approach things.
3rd: Team composition: I'm very disappointed with what i saw that you pick. Not that it doesnt work. But as i said before I played the PS2 version that could only rant 1 job per char. and they were the following:
- Ashe - Samurai
- Balthier - W. Mage
- Vaan - Monk
- Penelo - Green mage
- Fran - Red mage
- Basch - Archer
As you can see both my highest dmg dealers were Ashe and Balthier. During the late game this was almost unstoppable that is if you take the time to confront the Genji Samurai. I wanted Ashe as my main dmg dealer so in fights where a tank was needed I would replace Basch with Vaan (some guide said his HP growth and Defense were the highest), and late game Monks can take a lot of hits without falling, plus Vaan looks like a Monkey so the Monk's weapon (a pole) reminds me of Monkey King from chinese mythos.
If i had access to a 2nd Job I seriously would not know where to begin adding stuff.
4th: You HATE the BEST Aspect of the game. GAMBITS. ITS SO GOOD, the only reason why i stuck with this game until the end. I like programming and even if this is basic programming it works well the only issue i have with it is not allowing for multiple Gambits pages for each character that you could change on the fly, for example a gambit page for random encounters and another page for 1 target only filled with debufs and bufs. The gambits allowed me to farm most of my LP on that mine bridge by putting the game on 4x speed and just obliterate those skeletons that show up. That area is actually messed up. You can access it on the 2nd city you visit and if you know where it is, you can pretty easily over level your chars by a lot. It will help you punch through the early game and also allows you to sell one of the drops those skeletons have, granting you access to even more gambits. Ashe would just slash dudes while dodging incoming attacks until they reached critical hp, then either Basch or Penelo would finish them off with that skill that only works on critical hp foes and rewards you with an extra drop. It's such a great change from the turn based combat you saw in previous FF. And i like some of them (currently finishing my 1st playthrough of IX)
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