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BradNicholson

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BradNicholson

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#1  Edited By BradNicholson

When appointments to see Team ICO's The Last Guardian at the Game Developers Conference this year were cancelled without warning, maybe we should have seen this coming: The Last Guardian and HD releases of ICO and Shadow of the Colossus, bundled into a collection, have been delayed. Neither game will be hitting in their respective release windows of winter and spring 2011. Even worse: a new release window hasn’t been set.

This news comes via a posting on the official PS blog, which also carried a message from Team ICO’s game director, Fumito Ueda, amounting to “sorry about the delay, but we need more time for polish.”
     

  
That's not all he said, though.     
== TEASER ==

I announced at last year’s Tokyo Game Show that the release timing of The Last Guardian, which is currently being developed, would be holiday 2011. However, to provide more challenging and better quality of content to users and to fulfill First Party Studio’s obligations, I decided to postpone its release timing.

All the members of my production team are working together at a fast pace to develop and release the game in First Party Studio quality. I sincerely apologize to all the customers who have been waiting for The Last Guardian for so long, but I beg for your patience. I will also announce the new release timing at a later time.


Will we something new at E3 2011 in June? The Last Guardian first debuted at E3 2009, following the unexpected leaking of an early trailer on a gaming site. The footage shown at E3 2009 was similar but more polished. The game did not show up at E3 2010, but at TGS 2010, the game was given its now-defunct "winter 2011" launch window. Ueda said the game didn’t make it to E3 because his studio had changed its production processes--a move that I wonder is still proving to be troublesome here, as well.

The Last Guardian and Ico and Shadow of the Colossus: The Collection are PS3-exclusives. 
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BradNicholson

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#2  Edited By BradNicholson

No Caption Provided
You know what I’m not doing right now? Playing Portal 2. I know! But, hey, at least I can write about Portal 2 in some capacity this afternoon. Game creator Valve has just updated its web store with tons of new Portal 2 merchandise. It’s an appropriate date to do this, too, since, uh, today is the official release date of Portal 2 and all (review here!).

When you hit this link, you’ll see tons of graphic t-shirts, as well as a super sharp track jacket, lithographs, posters, and, for whatever reason, even a 1940s pint glass with Aperture Science branding. 

I just bought a plain Jane logo t-shirt and now, due to Twitter pressure, I am going back to grab some posters. Guys, I’m spewing cash in Valve's direction. Help me. (Patrick Says: Buy me some stuff!)
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BradNicholson

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#3  Edited By BradNicholson

The PS3 version of Mortal Kombat has a special character: God of War’s colorful anti-hero, Kratos. The fury-filled Spartan (obviously) doesn’t appear in the Xbox 360 version, but the platform doesn't have its own exclusive fighter, either. But it’s not like Ed Boon and the rest of NetherRealm didn’t think about it.

"I'm not allowed to talk too much about it, but I can tell you we certainly wanted to do an exclusive for 360, but that's all I can say,” Boon told Eurogamer in a recent interview. “It was not a decision we made where we said, oh, let's not do one for the 360,” he said. 
  

  
According to Boon, “circumstances” got in the way of an exclusive. Whether those were licensing issues or other contractual problems, it’s hard to say because Boon won't actually say. 

NetherRealm did at least get into some form of discussion stage about what kind of dudes they’d like to bring into the Xbox 360 version. “Anybody who's really knowledgeable about the Xbox video games, the big titles, names like Master Chief from Halo, Marcus Fenix from Gears of War, and any other Xbox exclusive title, is going to come up in a conversation in talking about it. So clearly we've discussed it."

Team Ninja famously wanted to get Master Chief in its fighting game Dead or Alive 4. Instead of giving it Chief, Bungie created and then allowed Team Ninja to drop put a female, Chief-ish variant named Nicole into the game.

The good news here is the omission of Kratos in the Xbox 360 version is pretty moot. Jeff scored Mortal Kombat, which is debuting on store shelves today, a perfect five-out-of-five-stars in his review. 
  

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#4  Edited By BradNicholson

If this Japanese Sony Shop staffer-turned-breaking news blogger, as translated by typically reliable Japanese gaming website Andriasang, is to be believed, Sony has ceased production of the PSPgo. Buy ‘em while they’re... well, not so hot, folks. Yes, this story sounds slightly ridiculous, but stay with me.

The post tells the story about an alleged Japanese Sony Style Store employee being told by his sales manager that production of the PSPgo has folded and his shop will no longer receive new units. Additionally, the Japanese Sony Style Store isn’t selling the device anymore because it’s out of stock and there’s no indication on when the digital download-exclusive handhelds will return.

The US Sony Style Store lists both the white and black models as in stock. Sony Style Europe, however, shows a “temporarily unavailable” tag on the black model but not the white model. GameStop lists both models, but both are "currently unavailable online." Using the US Sony Style product search tool, which pings 16 different online retailers, nine different retailers were showing the black PSPgo as out of stock. The same search produced six out of 11 online retailers listing the white PSPgo as out of stock.


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== TEASER ==Sony Computer Entertainment Europe has since come out and responded to this speculation, but the official comment neither confirms nor denies his assertion. Here’s the boilerplate, as given to Eurogamer:

"It is a very exciting time for PlayStation portable devices. Before the end of the year we are launching NGP, our next generation portable device, which we believe will revolutionize portable gaming. 

“In the meantime, the current generation of PSPs continue to be in demand, especially since the introduction of our value for money, Essentials range of games and we will continue to meet that demand."


Giant Bomb has separately contacted Sony Computer Entertainment America for comment but has received no response as of this writing. This story will be updated if when (and if) we hear back.

PSPgo demand is questionable at best. Reports from the month the device launched, October 2009, were overly positive: the device helped lift overall PSP sales by around 300% when compared to the week prior, according to Sony marketing at the time. Later reports, such as this one from March 2010, state the device only shifted in the four digits range in Japan within the first week of the month. The overall sales for 2010 up to March for the PSPgo, according to the report, were 23,455 units in Japan.

The PSPgo and the bulkier, UMD-based PSP-3000 have received a couple of price cuts in the recent past. You can probably chock these moves up to attempts at revitalizing the market before the next portable from Sony, the NGP hits in at least on territory this year. But is PSPgo dead? Stay tuned.

[Patrick Klepek also contributed to this story]
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#5  Edited By BradNicholson

Shocker: before Uncharted 3 launches this November, you’ll be able to get your hands on the game’s competitive component via an open beta, Naughty Dog announced on the PlayStation Blog today. Bonus double shocker: showing loyalty to your Sony overlords will get you into that beta about a week quicker.

Here’s the deal: Naughty Dog is planning to kick off the beta on June 28 for all PlayStation Network Plus members and "specially marked copies" of Infamous 2. On July 5, the beta will open to all PSN members. You don’t even need to beg at a blog’s doors for codes--you’ll get your shot as long as you have a PSN account. 

No Caption Provided
These details were all revealed during a preview event for the game's multiplayer, which hammered home a few cool points about the tweaked component. Foremost, Naughty Dog will be offering even more customization options. From load outs to character gear and mods, you’ll apparently have plenty to tool around with in the game. You'll also be able to take your matches to your social spheres by uploading gameplay videos to Facebook or YouTube--no more fiddling with HD PVRs.

Uncharted 3, by the way, hits this November 1 on PS3.    
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#6  Edited By BradNicholson

News that Metro 2033 was getting a sequel called “Metro 2034broke in mid-2010, so it isn’t much of a surprise to see that publisher THQ is moving to secure domain names. What is surprising is these domain names are suggesting the first follow-up might not be Metro 2034.

THQ has registered, according to consistent Internet super sleuth @supererogatory, lastlightgame.com, the particularly descriptive metro2033lastlightgame and last, but not least, metrolastlight.com. If you throw all these domain names together into a game name that makes sense you get Metro 2033: Last Light. 
  

  
 
THQ core games VP Danny Bilson spilled the beans on Metro 2034 (or whatever it's eventually called) as far back as last E3, while discussing Metro 2033 with CVG. "We're going to be doing a 3D version of that on Metro 2034, the sequel," said Bilson.

While Metro 2033 was certainly good enough to warrant a sequel, it did have its share of issues--a point THQ is taking to heart for the next game. "The new one doesn't have any of those issues," Bilson told Joystiq in an interview earlier this year. "I green-lit the sequel before [Metro 2033] shipped, because I know what [developer 4A Games is] capable of--I knew how cool it was." 

Do these domains refer to Metro 2034, Metro 2033: Last Light or something else entirely? They could even be teasing a Metro 2033 follow-up expansion pack or a tie-in downloadable game similar to Dead Rising 2: Case Zero. Given that THQ has already announced they've green-lit the sequel, however, we know THQ is invested in the Metro brand.

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#7  Edited By BradNicholson
Zipper Interactive is dropping its own Project Ten Dollar-like hook into brand new copies of SOCOM 4. As announced on the official PS blog this morning, each new copy of the shooter is shipping with a one-time redeemable voucher that grants owners “SOCOM Pro” status. With it, users will receive “exclusive” access to Pro custom ranked queues that’ll be updated “regularly over the entire lifespan of SOCOM 4” and two guns: the ever-popular AK-47 and the M-16 for insurgents and spec ops respectively. 

More content exclusively for Pro users is in the pipeline. In the post, Zipper confirms that “exclusive” multiplayer maps, “various” co-op add-ons, and dedicated leaderboards will be part of the deal, too.  

No Caption Provided

The Pro pass is, in some respects, similar to Electronic Arts' vouchers. Using Mass Effect 2's Cerberus Network, the pass granted users access to some free DLC and other content. In Battlefield: Bad Company 2, the pass gave players "VIP" access, which translated to exclusive maps and guns. Zipper appears to be taking a similar route: no matter what, owners can play multiplayer, but without a pass, users won’t be privy to some game types, weapons and other features (i.e. "pro" custom game queues).

Of course, if you find yourself without a pass after the game releases (i.e. you picked up a used copy of the game), you’ll be able to buy one from PSN starting on April 26. The price? $14.99.     

SOCOM 4 launches this week for PlayStation 3.
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#8  Edited By BradNicholson

On April 1, Valve launched the Potato Sack on Steam, a $38 bundle that contains a total of 13 middling-to-awesome indie titles. Today, it’s been revealed that the Potato Sack is more than just a cost-efficient means to get your hands on a lot of games: it’s also the key to unlocking Portal 2 on Steam before the title’s actual release date.

Nestled inside the Potato Sack was the beginning of an elaborate ARG that spanned e-mail, the games’ files, and the web. The supposed last piece to solving the puzzle was available at this Aperture Science Web site, which once had a countdown timer that ended at around 9:00AM PST this morning. Most fans believed, due to several not-so-vague hints, that when this timer was finished ticking down, Portal 2 would be unlocked on Steam. Oh, how tantalizingly close they were to the truth! 
  

  

On its countdown site--its post-countdown countdown site--Valve revealed another countdown of sorts called "Glados@Home." Confirming the speculation, Valve says that when this clock hits zero, you'll be able to play Portal 2, possibly early. How early you can depends on the catch of Glados@Home: the web site is somehow computing how much time people are spending in the Potato Sack games. When the allotted time is spent in each game, Portal 2 will unlock. Right now, it's saying the game will unlock in about 90 hours, which is... Tuesday, the day the game hits anyway on the PCMacXbox 360, and PS3.

If you get real quiet right now you can probably hear a mix of sighs and groans from brick and mortar retailers, who are getting the carpet pulled out from under them a bit here. Assuming you guys fire up some indie games and actually get Portal 2 out early in the first place, that is.

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#9  Edited By BradNicholson
Game Informer has received confirmation from “multiple sources” that the long-rumored HD successor to the Nintendo Wii is a real thing, and it’ll be revealed at E3 2011. Like, for suresies.

You’ve heard similar news like this before: critics, insiders, and secret sources have been predicting or even stating outright that Nintendo will debut a new HD-capable console at every E3 since John Davison first broke the rumor in 2008. His original story, while not gospel, jives with this rumor. At the time, Davison’s sources were stating that Nintendo was showing early presentations of the new console, and their guess as to the tech inside it were vague at best. GI is reporting that Nintendo is going to different publishers and showing off the console in an effort to drum up support for its eventual 2012 launch.

News on the tech, unfortunately, still isn’t incredibly specific, but GI believes the new Wii will spit out HD visuals and might not support the Wii remote that we’re used to, which is an interesting move on Nintendo’s part--dropping the controller (and by extension, the experience?) that gave its original device so much steam seems risky. Then again, the console’s sales have been drooping. 

Artist's interpretation of the new console. 
Artist's interpretation of the new console. 

As for backwards compatibility or a storage solution, GI says nothing is confirmed on that front, but IGN, never to be outdone, claims that "additional sources" have confirmed full backward compatibility, and that the console will be revealed prior to E3 in a "pre-announcement." Well, color us "pre-intrigued."

Of course, Nintendo isn't saying anything definitive at this juncture--why would they?--so assume your “wait and see” position that you’ve been taking over the last three years. We know your knees must be awfully tired, but it seems an end is finally in sight.
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BradNicholson

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#10  Edited By BradNicholson

So, this morning I used Kinect at home for the first time since around launch. That’s great. But I wasn’t using it with a game; I used it with Netflix. As Xbox Live guru Major Nelson noted on his blog earlier today, the long-awaited support for Kinect on the streaming service’s channel is now live, allowing Kinect owners to pick and choose movies, and fast forward and rewind content without a controller. Voice is also thrown into the mix, too, so prepare to talk to your TV like crazy men do.

The support, as a whole, is extremely limited. For starters, you’re restricted to the suggestions tab, which whittles down your hands-free content options if Netflix doesn’t have your interests pegged. Also, in this lone menu, you only get a total of four movies to choose from per tab. You’ll need to wave your hand around to get to another set of four, and then another, and then another. 

Pretend this is the suggestions queue and then whittle down the options.
Pretend this is the suggestions queue and then whittle down the options.
== TEASER ==You can use your voice to pick your content, too, by saying the number of the selection. In the actual movie or TV show, you can tell the content to pause, fast forward, stop, or rewind and tweak the speed of that even further by telling it to go faster or slower. 

This probably sounds a bit familiar to you. This support is very similar to the original Kinect UI experience, which has you pushing through menus with your hands and stating flat commands.

The takeaway I get from this is the same takeway I got from using Kinect with most of the games released so far: it works, but it’s not an ideal or incredibly precise method of control. In the specific case of the Netflix app, you need to pick up a controller to browse through your Instant Queue or do anything that you would normally do, so I’m sort of at a loss as to a practical application here. I suppose it’ll be nice to scream at my Kinect to fast-forward, but I very rarely re-watch or blaze through Netflix content.

So... I know I won’t be replacing my controller with my fist in Netflix anytime soon, but hey, it’s there and it’s free. That's always a plus.