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BradNicholson

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BradNicholson

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#1  Edited By BradNicholson

In case you were worried, Burnout isn’t dead. IP owner and publisher of the franchise, EA, has been keen on teasing this fact in the past, but now a smidgen of evidence has emerged to support the existence of a new game in the franchise. The Australian Classification Review Board, a service similar to the US’ ESRB, has rated a brand new Burnout title dubbed “Burnout Crash,” a PG-rated joint set to be published by EA.

And, well, that’s all we know for sure at moment. As for speculation, though, there’s a lot of that out there. On the developer front, it’s been suggested in the past that Criterion, now fresh off the release of Need for Speed: Hot Pursuit, could be resuming its work on the Burnout series with this new title. Criterion is of course the studio behind all the Burnout games, and did an especially good job with the last iteration, Burnout Paradise. And while you’d figure that Criterion would just be slated to work on the next NFS title considering the praise Hot Pursuit has received, it's been strongly suggested by EA’s Partrick Soderlund that Black Box is the next in line to give the NFS series a spin.   


   
 
== TEASER ==As for what “Crash” actually is, there’s also some good speculation based on its name. Crash mode, a Burnout fan favorite that had users demolishing as much stuff as possible in exchange for points, was omitted from Paradise. Plenty of users made it clear that they wanted the mode in Paradise, so “Crash” might be an olive branch to those of you who really miss banging up your expensive fancy racing cars. And if the name implies the scale, we could be looking at a purely downloadable game. On the other hand, “Crash” could just be a safe subtitle that speaks to what the game does best, and still describes a full retail release. Speculation! 

Really, though, we’ll just have to wait and see. A minor note in all of this, but it looks like “Crash” is headed to the PS3 and 360. A LinkedIn profile indicated that these were the target platforms of the game, according to a GamerBytes post. Shocker!

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BradNicholson

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#2  Edited By BradNicholson

It’s no secret that GameStop has been looking to get its fingers into the digital distribution cookie jar. The downloadable sector is growing fast enough to threaten the brick-and-mortar retailer’s bottom line. Why go to a store with pushy employees when you can just download what you want from the comfort of your own couch, right? So, it’s really not a huge surprise that GameStop has acquired Spawn Labs and is in the process of purchasing Stardock’s digital distro platform Impulse, two pickups that will surely pave the way for GameStop to start moving into the digital space.

Spawn Labs--the lesser known entity in this deal--is basically a peer-to-peer gaming service similar to OnLive. It specializes in streaming games to users via everyone's favorite omnipresent cloud. Impulse, on the other hand, is one of the few big names in digital distribution that's not "Steam." It may not be as popular as Valve's service, but Impulse has been turning a profit, which has become a point of concern for Stardock’s founder Brad Wardell. "When Impulse became our number one source of revenue," Wardell told Joystiq in an interview, "I realized it was time for us to look at our options there." Earlier he said that it wasn’t his goal to grow Impulse into a dedicated retailer, so he was open to selling the business.  
 

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GameStop points out that Impulse will provide “three specific components” for studios and publishers. The first is the client itself that will provide games to users. The second component is the “reactor,” which from what I can tell, will operate as a hub for all the secondary functions of the client by providing DRM, achievements, friends lists, cloud-based saves, and account management functions. The third and final component is the “publisher,” which will give publishers the power to “manage all aspects of their game with powerful real-time reporting and management tools.”

In the press release announcing all of this, GameStop neglected to get into the hard details about when or how it will begin to make its digital push with these businesses, but it is noted that Impulse will become integrated with GameStop.com “within the next few months.” The wording in the PR about the Spawn Labs acquisition certainly makes it clear that GameStop will begin pushing streaming on multiple devices as soon as possible: “once the Spawn Labs integration and testing on a new consumer interface is complete,” the boilerplate reads, “users will have immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device.” Guys, I think the future is here!
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BradNicholson

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#3  Edited By BradNicholson

OK, that Spider-Man game reveal slated for this weekend? Go ahead and keep your date with a liveblog of that WonderCon Beenox Studios-led panel, but go into the endeavor with these knowledge nuggets in tow: the game is called Spider-Man: Edge of Time, and it’ll feature a split narrative in the “connected and evolving” timelines of classic Spider-Man and Spider-Man 2099. In other words, Edge of Time will have two distinct settings--the catch being that what Spider-Man does in one world will, supposedly, have an effect in the other as the dual Spider-Mans change the others’ timeline.
 

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But why are these worlds colliding? Ah, you see, Peter Parker, somehow, gets good and dead before his corporeal number is called, so as the player, you’ll be tasked with fixing the error by switching back and forth between classic Spider-Man and the 2099 future.

No platforms have been mentioned as of yet, but the title is slated to release this Fall across, I’m assuming here, every platform that Activision considers viable. That panel I mentioned earlier will indeed feature the first “sneak peek” of the game, so stay tuned over the weekend to get a first taste of Spider-Man: Edge of Time. In the meanwhile, I suppose you can just stare at that delightful artwork.
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BradNicholson

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#4  Edited By BradNicholson

The word about the Mafia II “Director’s Cut” package has been on the street for a while, but now 2K Games has made it official: the publisher is indeed putting out an all DLC-inclusive, cheaper ($30) version of the title across all three of its platforms, the Xbox 360, PS3, and PC

On the consoles, Mafia II "Director’s Cut" will receive the platform’s respective best seller branding, which changes its name to Mafia II Greatest Hits on the PS3 and Mafia II Platinum Hits on Xbox 360. The PC version is the only one that’ll be actually referred to as "Director’s Cut" on the packaging, but all three will combine the same content: the core game, its three content-lean downloadable add-ons, and its four, once retail-exclusive “style” DLC packs.  

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== TEASER ==Just as a refresher, here’s the boilerplate on all the DLC, provided via 2K Games:

  • The Betrayal of Jimmy: Players take on Empire Bay through an alternate perspective of the mob through the eyes of Jimmy, a mercenary. Jimmy is the guy the other guys call when they need to finish the job. The Betrayal of Jimmy features dozens of intense arcade-style, city-based missionsthat keep Jimmy driving, shooting and rampaging through Empire Bay. 
  • Jimmy's Vendetta: Once the mob's most effective ally, Jimmy is now its greatest enemy. Fueled by rage, Jimmy takes on Italian and Irish mobsters in a slew of unlockable city quests, including assassination and timed vehicle pursuits ending in dramatic shootouts. 
  • Joe’s Adventures: Play as Joe Barbaro as he rampages through Empire Bay in the wake of Vito Scaletta's prison sentence. Joe must uncover the traitor who betrayed Vito while overcoming the challenges of moving up the ranks in the mob. 
  • Four Style Packs [Ed. Once retailer-exclusive] including Vegas, Renegade, Greaser and War Hero - each with two cars and two suits for in-game use. 

As for when and where you can find this latest version of Mafia II, well, you can find the console versions at select US retailers right now. The worldwide release of these versions is slated to start hitting shelves later this April, while the PC version is slated to “become available in the coming months.” Here's a Quick Look of the game in action and, hey, a link to our review
  
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BradNicholson

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#5  Edited By BradNicholson

Renegade Ops” is the, uh, inspired name of the next project to come out of Avalanche Studios, the developer of the open-world action title Just Cause and its quirk-filled follow-up Just Cause 2. And get this--Ops is a downloadable, vehicular combat game that uses Just Cause 2's tech.

In a press release put out by Avalanche's publishing partner Sega, a bit of the setup is explained. In the campaign portion, you'll control “mobile commando unit” in charge of killing terrorist goons led by a bad dude named "Inferno." You'll be able to accomplish this unforgettable goal with up to four players online, but you’ll also be able to get your anti-terrorist on by lonesome or with a couch partner via split-screen play. Sega claims that the shooter will also feature a“wide” array of vehicles to use and plenty of heavy weapons, including the Gatling gun and an electromagnetic shock gun. Sounds renegade.
 

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Speaking exclusively with Eurogamer, Avalanche producer Andreas Thorsén claims that Shadow Complex had a big impact on the development of Renegade Ops. No, really. "A lot of inspiration came from looking at Shadow Complex and what they did to the Super Metroid mechanics,” he said. “We wanted to do something similar, using old school mechanics created with the looks of today."

Renegade Ops is due out at some point later this year and is slated for release across PC digital download, Xbox Live Arcade, and PSN.    
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#6  Edited By BradNicholson

Bummer news for Mega Man fans coming from Capcom this morning. According to a recent posting on the game’s official blogMega Man Universe has been cancelled. In addition to this announcement, the publisher also shot out a quick apology to those looking forward to the game’s once-impending Spring 2011 release across both XBLA and PSN.

Mega Man Universe was an updated take on the Mega Man formula that married user-created content to classic 2D Mega Man action. Capcom claimed that it was set to “deliver the most creative Mega Man experience yet” with MMU, allowing users to generate their own levels, create their own characters from prefab parts, and assign their own special weapons and items. There was also a touch of crossover appeal to the game--several classic Capcom characters such as Ryu and Sir Arthur were set to make an appearance in it.

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The reason given for the cancellation of the project, according to an Andria Sang translation of the post, was “various circumstances.” One of those circumstances might have been the departure of Keiji Inafune, a creative lead on the project, but we'll probably never know for sure why Universe was cut.
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BradNicholson

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#7  Edited By BradNicholson
Rockstar Games would like you to know that Max Payne 3 is still a game that it plans to release. At least, that’s the message I’m extrapolating from a recent Rockstar Games tweet, which contains the words “he’s coming” alongside two new images of the titular hero of the series.   
 

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It’s easy to forget that this game is still in the works. After a stunning reveal in 2009 that showed off the grimier and much flabbier side of Max Payne, the project suffered several postponements. It was, at one time, set to release in the first half of 2010, though to be fair, this was the same year that publisher Rockstar and its sister publisher, 2K Games, released three big titles: Mafia II, BioShock 2, and Red Dead Redemption. Now, though, it's uncertain what the release window for Max Payne 3 actually is, and the publisher has, to this point, been more focused on putting out info related to L.A. Noire.

As for what these new screens show us, it appears as though Rockstar might be toning down the grizzled and broken look of 2009’s puffy Max. His chest and forearms are looking pretty good and that shirt? Dude is styling. Wouldn't want to get in his way, that's for sure.     
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#8  Edited By BradNicholson
Microsoft put the word out yesterday that it’s looking for a few thousand US-based guinea pigs for another round of system update preview testing. The kicker here is that potential testers won’t be asked to fiddle with New New Xbox Experience stuff. This time, Microsoft wants its participants to test out a mysterious “updated Xbox 360 disc format.”

And what does this format actually do? Microsoft isn't giving up that bit of information just yet. One of the most grounded rumor reports at the moment is coming from Digital Foundry. A “highly-placed development source,” reportedly, has confirmed to DF that these updated discs have an added 1GB of extra storage, a bonus gained by Microsoft removing or reducing the DVD-Video partition and existing security stuff on the existing format.
 

 This will stay dead. Forever. No worries.
 This will stay dead. Forever. No worries.

== TEASER ==The format, which some are calling xgd3 (as a follow-up to the current standard, xgd2), will apparently incorporate a new security standard that will make the discs harder to duplicate on consumer-grade DVD burners.
 
The preview program is currently full and not accepting new sign-ups. Considering Microsoft is offering a free copy of Halo: Reach--presumably one that utilizes the new format--to program participants, it's no wonder that people jumped at the chance.
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#9  Edited By BradNicholson

Over its debut weekend, Nintendo 3DS users in Europe and the US have hit a variety social venues to report a not-so-fun hardware error associated with the new-fangled handheld’s software suspension functionality. Some users, upon suspending games, are being greeted with a lock-up accompanying a black screen that explains, simply, that there’s something wrong. Now, this wouldn’t be an issue if following the on-screen instructions was indeed a viable solution, but for a minority, it hasn’t been. 

If you’re a victim of the black screen, know that Nintendo is aware that this is an issue with the system. Earlier this afternoon, the publisher tossed out an official response to Eurogamer, stating that anyone who has a problem with their software should install the latest firmware update to device and, if problems persist, contact Nintendo customer support.  
 

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== TEASER ==The response in full:

If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online.

If the problems still persist we recommend they contact their local Nintendo Customer Service centre to investigate the problem further.


Of course, that assumes you can get past the dreaded black screen. According to another Eurogamer post, some users have been able to get past the black screen by reformatting their SD cards, which, you know, isn’t an ideal solution. I’ll also note that Nick over at Destructoid saw his own black screen for the first time after updating to the latest update, so it looks like the current update isn't a cure-all.

Obviously, there’s a ton of Nintendo 3DS units out in the wild right now, so it’s hard to tell just how widespread this issue is. Also, it appears that no one game is behind the issue: several users, according to a now well-publicized GoNintendo report, have reported receiving the screen after suspending a bunch of the current crop of launch games. 

Anyone out there seen this issue first-hand?   
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BradNicholson

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#10  Edited By BradNicholson

In an article that has since been pulled from CVG, NetherRealm Studios producer Hans Lo seems to have let some new info slip about the studio's post-release plans for its upcoming fighting game, Mortal Kombat. He named the first two downloadable characters for the game, the blind, sword-toting ninja Kenshi and a new lady in red, named Scarlet.

Scarlet is perhaps the more interesting of the two potential options, though only because her origin isn't the result of careful design. In the arcade version of Mortal Kombat II, a red version of JadeKitana, or Mileena would occasionally load due to some sort of palette glitch. Much like any other inexplicable or unnamed character or bug in any of the early MK games, fans quickly assumed this was some sort of deliberate secret, and took to calling the character "Skarlett." With no official spelling available for the character, we'll have to wait and see how that all comes out.

Kenshi as he appears in MK: Deadly Alliance
Kenshi as he appears in MK: Deadly Alliance
In the interview, Lo said that Scarlet will feature a unique fighting style and move set. The same goes for Kenshi, who has already appeared in numerous MK games as a playable character. "They won't be copy and pasted from characters already in the game--they're going to have their own unique fighting styles, moves, fatalities and X-rays--all the good stuff," Lo declared.

Assuming the now-removed interview is accurate, Lo is also quoted as saying to expect these two add-ons relatively soon-ish after the game's launch. No price, of course, was announced for either character.