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cristianbitnigh

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cristianbitnigh

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Meantime things went well, we released the sequel in Early Acces, which had positive reception again and now we are 1 month away from the full release.

Here are some more content:

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It is safe to say that we decided to move a bit away from the horror elements and concentrated more on the management part of the gameplay.

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cristianbitnigh

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@ravey:Thank you for the feedback but bugs and stuff like that please do share them in Steam next time because I am doing art, animation, design and PR not programming, the code is made by my partner and he only checks the bug report forums(he is a savage guy).

As for the game being too easy congratulations, you are very skilled because 90% of the players found it too hard.

@manburger Thank you for the kind words and support and constructive criticism!

Now some more news:

Chromosome Evil was positively received on Steam and GoG so we decided to make a sequel to this.

We also remade the entire game engine because of one silly function: the zoom-in mechanic, but considering what is going on these days with unity I think the custom engine was totally worth it.

Improvements in comparison with the original

VISUALS

- more polished cutscenes with some basic animations and parallax effects

- female characters

- all animations re-made and polished from the ground up

- all visuals polished

- new enemy types, we adjusted them to be more Lovecraftian

- new map types like forest and desert environments

MECHANICS

- zoom in function

- a dynamic fog of war

- new evolution system for enemies

- enemy destroyable body parts according to where the projectile hits

- new travel map system with a real-time mechanic

- building with floor layers(can travel between floors)

- full base mechanic (convoy) with deeper gameplay

- introducing the M.U.L.E.

- A lot of new skills for characters, for example, Mele combat now uses stamina

- Characters are now even more unique, we added personal perks and general perks in addition to the skills

- Game options are now at higher quality

- New weapons and new weapon mechanics such as sniper rifles, mele shields, barb wire for defense, medical pod, and so on

- static enemies that will wait for you in the dark

STORY

- PREQUEL: in the tutorial, you will play as the brother of the main protagonists from the first game

- MAIN GAME: action will take place after the military path ends from the first game(cannon ending)

- a lot more Lovecraftian plot, enemies and monsters

And some delicious preview:

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Combat:

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Let me know what you think, also if you have any questions about the first game numbers let me know

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cristianbitnigh

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@ginormous76: Oh yea, I have seen this documentary, it is very informative and with solid content. Its a indie Documentary made with passion

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cristianbitnigh

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#4  Edited By cristianbitnigh

WOW!

Thank you so much for the detailed feedback @ravey !

I passed down your notes regarding the crashes to my programmer & partner Sadoff.

Can I ask what do you mean by "back-to-back crashes to desktop."?

And yes, one of the mechanics is not to be greedy to open to many doors, sometimes many monsters spam behind closed doors sometimes they spam with a clear pathway, there is a random element in mind.

As for our performance-related problem, we did have something similar in the past but that was related to alt+tab/minimizing the game. Do you have the same issues when you play in full screen?

Unfortunately, we are just 1 day from the full release on Steam but fortunately we will keep repairing the bugs and updating the game even after the release.

As for the text your writing and suggestions are good, for us it was a bit hard and we relied on many text modifications from players of our community because our native language is not english(I am from Romania) and we had many gram mistakes and problem in writing logic

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cristianbitnigh

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#5  Edited By cristianbitnigh

Good news!

After 4 years of development, we finally posted a free demo on Itch.io.

https://16bitnights.itch.io/chromosome-evil

The full release on Steam will be on March 24 2022 (3 days away from my post)

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cristianbitnigh

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All assets for scenario 06 are done.I aimed for simple gameplay here, also by this point the player will be familiar with all basic mechanics.

Mainly you must fix the vehicle(doing so you will unlock the workshop menu) by looting components from the map(or if you already have components from the previous exploration even better)and during this time you must also protect the perimeter against the undead. After the vehicle is fixed and you have the key, the exit grid will appear

And a small twist at the end, the player will have a choice. increase Action points permanent + 1 during travel map but get permanent x2 prices in the workshop or do not get the bonus AP and have normal prices in the workshop.

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cristianbitnigh

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WOW, amazing job.

The design is consistent and the color palette is on spot.

Truly Good job!

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cristianbitnigh

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@amingo:Thank you!

I am glad to hear that pixel art is still appealing.

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cristianbitnigh

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Well, I would definitely recommend "The Thing" Comic.

The story plot continues right after "The Thing" movie from J. Carpenter.

Pretty intense especially if you are a fan of the movie.

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cristianbitnigh

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@merxworx01

Thank you for the feedback!

Funny you mentioned survivor squad, I made a game together with the developer of survivor squad back in the flash game era(you can find it online I think, was called awaken rise of heroes, similar gameplay with survivor squad). After that, he made Survivor Squad for PC and I made Flesh Eaters for PC.

Good point about the building note. I made it so that the player can barricade windows and make defense perimeter from the environment is he got an engineer in the squad. The bomb disarm element I have not added yet but your suggestion is good, I will do some experiments regarding it.

Also here is a map where the player is in a house and outside is just 1 huge tentacle monster that snatches player soldiers one by one. The player can never see the entire creature so I boost the fear of unknown element and claustrophobia, I also tried to be fair so the player can win 2 ways, either by killing the monster or by escaping through the underground tunnel(both lead to different game paths)

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hope you enjoy

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