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DevourerOfTime

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Contractually Obligated Game of the Year List 2023

Just like the years prior, I have not exactly been keeping up with what's new and hot. So this is a list of the 2023 games I did manage to play this year. Ranked from worst to best.

Though I reserve the right to change this list if I do decide to bust out Metroid Prime Remake, Final Fantasy XVI, Granblue Fantasy Versus Rising, Venba, Like A Dragon: Ishin, Persona 5 Tactica, Casette Beasts, Exoprimal or any of the other 2023 games I bought or have access to but just never played.

List items

  • #7 - Hi-Fi Rush was always going to alienate me, even though I should be the target audience for a fighting game combo-like approach to character action games with an amazing cel-shaded style. Why? Because I have no rhythm. So much so that if the stereotype of white men not having rhythm didn't already exist, I would create it.

    It's a minor frustration in the grand scheme of things in my life (and even more minor when comparing to the many struggles others face), but it has been one that is constant. Whether its trying (and failing badly) to learn multiple instruments, failure to learn how to dance beyond moshing, never being able to get past Easy on Rock Band/Guitar Hero/DDR, or not being able to hit combos consistently in fighting games no matter how much I practice, it pops up again and again.

    And now it has prevented me from enjoying this gem. Even in the easiest battles of the game, I was feeling unchallenged by the action, but failing miserably at the timing demands of the combat. And seeing those F's appear after every combat encounter and me dropping a combo due to a rhythm timing element again and again just honestly made me hate myself.

    While it was unnecessarily prideful of me to refuse to drop down the difficulty to get a more generous timing window, this would have made the action side of everything even easier to the point of boredom. And not even the gorgeous animation in the game made me want to turn the fun combat into, soulless, boring, challenge-less tedium.

    Its petty and something I have to work on about myself to be okay with this aspect of myself, but it would have been nice for their to be a difficulty option that accommodated those rhythmically challenged action game veterans, especially in a game about how music can bring everyone together.

  • #6 - It's.... fine? I played it a few times. I had fun. I don't know if I'll boot it up again or pay for the full game, but some enjoyment was derived?

  • #5 - I cannot understate how much this game improves over the original F-Zero. Like, I kinda hate the original SNES game, but every aspect of it is improved here. The view distance, the width of the tracks, the turning, the risk/reward ratio of boost, the balancing of the four vehicles. It's all been tweaked to be a much, much better game.

    It's still not the best F-Zero game, but it's a lot better! I actually stuck around enough to get the "meta" of each track and won a few races here and there. But the grind to get good enough at the game to not only survive to the final race of a 5-Race Cup, but take the top spot as well was just a grind of incremental mastery that I was quickly outpaced on and out-motivated by every other person who stuck with the game.

  • #4 - I have played less than an hour of Street Fighter 6, despite ostensibly buying a PS5 for it.

    This isn't because Street Fighter 6 is bad. It's great.

    I just couldn't play it on pad. I needed a stick. And it took six months to find a Brooks Wingman FGC converter in stock so my old Qanba Q4 RAF could be used on a PS5

    And by the time I got it, all my friends had moved on...

    It could be worse. I could have been completely fucked over like Xbox users by Microsoft when they removed the compatibility for these converters out of nowhere. Really fucked over a lot of people who threw their lot in with Microsoft for running tournaments.

  • #3 - You ever start a game you anxiously anticipated, get an hour in, and somewhere deep inside of you says "No. This is the wrong time in your life to be playing this. Save it."

    I don't know why I felt that with Bomb Rush Cyberfunk. I just did.

    I have been working to fight this (and similar feelings) off while working on my Anxiety, which I am sure this is a product of. Just another piece of my Anxiety conspiring to deprive me of enjoyment of my life, enjoyment I have no guarantee I will ever "get around to later".

    Alas, I haven't gone back to it yet.

    Soundtrack is sick as hell though.

  • #2 - Humanity...

    Humanity is....

    Hmmm...

    How do I even start to describe my feelings on the game? It certainly fucking goes for it. Mechanically. Thematically. Visually.

    Actually, that's one aspect to start off with. Where it doesn't Fucking Go For It: the music.

    I know it's my own expectations on what a Tetsuya Mizuguchi game should sound like getting in the way of what the game actually is, but I was disappointed by how... low-key the music in the game was. I felt like I was waiting for the music to "kick in" for the entire game and it never did. An eternal wait for the beat to drop.

    But that's expectations getting in the way of reality. What is there is a fine game that tries to be a lot of different things all at once, punching at themes that are way above its weight class (and only somewhat succeeding), and creating some of the biggest spectacle moments of the year. It's an experience that I have let stew since the day I finished it, but am no closer to fully articulating my thoughts on it. Maybe I never will.

  • #1 - Pokémon Emerald: Too Many Types is a mod of Pokémon Emerald that adds new types in the game. A lot of new types. Just... way too many types.

    Pokémon debuted with Pokémon that could have up to two types from a pool of 15. A 15x15 grid of match-up knowledge to deduce and memorize to understand the basics of the game and 120 different combinations of types that could exist. That's a lot to learn in one game! And with inconsistent information in 1998 in magazines and even the manual, you had to deduce that stuff yourself if you really wanted to know if Psychic did double damage to a Ghost/Poison type.

    That pool of types would be expanded to 17 a generation later and 18 in Gen VI. The grid was expanded to have 99 new matchups, 51 new type combinations. This is a good amount of additional complexity, but for those who have been playing since the beginning, a large portion of it has been solved for decades. You just never got that experience again of figuring out what your little fire dude was good against and what would destroy him.

    So in walks in Pokémon Emerald: Too Many Types, kicking the door down and throwing you back to square one.

    18 types with 324 matchups? Baby math. Get back to kindergarten. I'm not through the game yet, but so far I have discovered *54* types. That's *2916* type matchups.

    And that's not all. Pokémon can have up to three types now. You ready for that shit? That's *28558* type combinations. Now try deducing why this Magic type move was not very effective versus this Water/Silly/Fluffy type. Was it 0.5x? 0.25x? Maybe even 0.125x? Who knows! Play the game and deduce that shit. Find more Pokémon, maybe one that is even a mono-type so you can get that rare glimpse at pure match-up knowledge.

    Every encounter becomes an opportunity to learn, an opportunity to test a new move type, an opportunity to get a new Pokémon to level and learn its weaknesses and strengths.

    Obviously, this is the main draw of this mod: for freaks like me who are given the opportunity to create a Google Sheets document that looks like a conspiracy board to try and find out the Song match-up. But you can obviously just look up the Type chart online if you find no enjoyment out of this aspect of the game and just want to do a silly playthrough of a Pokémon classic.

    Plus this mod has a ton of great quality of life features, from giving you key items that function as HM moves, infinite Rare Candies to remove leveling, items to change Pokemon natures and abilities, in-menu relearning of old moves on your Pokémon, infinite use TM's, moves being split into physical and special, etc. etc. It gives you a wonderful way to play through Pokémon Emerald, whether it's your first time or tenth.

    And that's not even talking about the Pokédex! Pulling from every generation up to Gen VIII (maybe Gen IX, but I haven't seen a Gen IX Pokémon yet), it replaces the Pokémon of the original Gen III Pokédex with favourites from across Pokémon history while retaining the (relatively) lean Pokédex size of Gen III. And all those newer Pokémon have new custom sprites that look fantastic and feel right at home on the GBA.

    Is this is a hyperspecific game of the year that I doubt anyone else will even consider on their list? Yes. But I'm okay with that. Because this scratched an itch I didn't even consider needed scratching after 25 years.

  • #0 - IT CAME BACK FOR ONE WEEKEND AND THAT'S ENOUGH FOR ME GAME OF THE YEAR BAYBEE THE KING IS BACK