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Pokémon Emerald was released for the Game Boy Advance on September 16, 2004 in Japan, May 1, 2005 in North America, June 2, 2005 in Australia, and October 21, 2005 in Europe. It is the companion game for Pokémon Ruby and Sapphire (as Pokémon Crystal was for Pokémon Gold and Silver) in the third generation of Pokémon games. It adds many new features to the gameplay, plot, and graphics.
The game was developed by Game Freak and published by Nintendo (Company). Pokémon Emerald was generally well-received, with critics praising Emerald for having longer and more challenging gameplay, improved graphics, and new features. Some critics disliked the fact that the game seemed to be more of a "director's cut" than an all-new game. Despite this, the game ended up selling 6.32 million copies, the second-best selling game of 2005, and the third-best selling Game Boy Advance game of all time (outsold by Pokémon Ruby/Sapphire and Pokémon Fire Red/Leaf Green). It was spiritually succeeded by Pokémon Platinum (Game).
Some changes from the previous games are very simple, from the small clothing changes of characters, to different battle intro animations. More drastic changes included changes to the plot to include both Team Magma and Team Aqua (and thus, both Kyogre (Concept) and Groudon (Concept)). Rayquaza (Concept) is also incorporated into the plot. Gameplay changes were also made, with sprite animations to Pokémon added.
The gameplay in Pokémon Emerald is mostly the same as Ruby/Sapphire. Some minor changes included less clarity in whether or not a trainer battle is a double battle and the ability to re-fight with Gym Leaders. One of the largest changes was the Battle Frontier, which is a larger version of the Battle Tower in Ruby/Sapphire. The Battle Frontier is located on an island off of Hoenn (Location) (the region the three games take place in). Every building on the island is run by a Frontier Brain who fights with a certain style, and must be defeated.
Other than that, the gameplay is nearly identical to its predecessors. The game is played like any other traditional Pokémon game. There are three modes in the game: the overworld, battle screen, and menu. The overworld is a top-down viewpoint, where the player can control either May or Brendan, interacting with people and objects. Also in the overworld, the player can trigger battles (either with wild Pokémon or other Pokémon trainers). These battles differ. Wild Pokémon can be captured (although their hit points must be low enough to be capture) by throwing a Poké Ball (or its varying types). Trainer battles don't have this option to capture their Pokémon, as the goal is to merely make their Pokémon faint. In battle, the player has the option to either fight, use an item, switch out Pokémon, or run away (which can't be done in trainer battles). Fighting gathers all of the Pokémon in a trainer's party to gain experience points, and even points triggers a level up. Enough level ups, and the Pokémon may evolve into a new species of Pokémon.
Aside from the story changes, the game differs from Ruby/Sapphire in several minor but not inconsequential ways;
The Legendary Pokemon available without special events are:
The Legendary Pokemon available through Special Events on the cartridge are: