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EgoPoisoning

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EgoPoisoning

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Note that you also can't give it to another character once you've equipped it if it's Bind on Equip. Through the crafting merchant you can do a lot of upgrading and eventually swapping of items (you can upgrade a blue item to purple--though you have to be using the character who could normally equip the item--and then you can switch to another character and use the crafter to transform a purple item that character couldn't normally use into one he can), but you can't swap an item once it's bound.

So if you come across blues/purples that don't blow you away for your current character, I've found it's worth hanging onto/upgrading them without equipping them so I have a stash of purps to outfit a character I decide to start leveling.

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EgoPoisoning

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Down. Game name's corneliusbanks.

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EgoPoisoning

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This is the thing that is great. Need some Abra up in here though.

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EgoPoisoning

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Saw my name (@corneliusbanks) on that earlier list, but don't think that I ever saw a guild invite. Could be that it hit when about four people were throwing unsolicited invites at me, though, and I shut it down since I didn't know the name of the guild from this thread.

Could I get one/another?

Yoin Melina@corneliusbanks

Blordik Fechual@corneliusbanks

Galdan@corneliusbanks

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EgoPoisoning

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@CorneliusBanks on Mindflayer.

Appears you can just add the @ without a char name, so they're Blordik (Wiz) and Yoin (Greatweapon) right now, but I'm an altsman.

I added everyone in the list, so now you know I'm not stranger danger.


And @thedudeofgaming, I love me a dragon, but mindflayers are simply cooler. I can't help this, and I'm not suggesting it due to a tentacle in my nostril. At all.

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EgoPoisoning

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#6  Edited By EgoPoisoning

Up in Mindflayer; account name is @corneliusbanks

Characters so far are Blordik Fechual and Yoin Melina. Guildit.

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EgoPoisoning

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Clinkz (The skeleton archer) gives you the range, a ridiculous (duration and cooldown start at 25, but duration increases while cooldown stays the same...think about it) invisibility and move increase, and some stupid dps potential. I was initially vexed (like, yesterday) with how slowly C attacked, but I had it explained by a more experienced player that Agility heroes have shitty attack speeds due to their tendency to stack Agi as a stat (which bumps up your attack speed).

Also, your Q dramatically boosts your attack speed--I just run builds that don't push that early. If you want to shoot the people in the faces while dipping out from their returned assault, C-linkz is a guy.

Just be aware that when you're invisible you're not invulnerable. Juke and dodge shit when you inevitably disappear and try to run away.

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EgoPoisoning

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#8  Edited By EgoPoisoning

[H] 1x Feral the Werebat (Exo, Batrider)

2x Ancient Crasher (Rare, Anti-Mage)

1x Ambinderath's Jaw (Rare, Skeleton King, it's a goddamn jawbone)

1x Fishy Frillhawk (Rare, Slark)

1x Scepter of the Grand Magus (Rare, Rubick)

1x Battle Banner of the Masked (Rare, Juggz)

3x Catalyst Cap (Uncommon, Lina)

1x Castor's Spaulder (Uncommon, Nature's Prophet)

1x Legion's Wrath (Common, Phantom Lancer)

2x Treasure of the Silent Grove (Drow Ranger shit, chance of pirate announcer)

4x Treasure of the Hunted Dragon (Dragon Knight shit, chance of Dr. Kleiner announcer)

5x Treasure of the Twins (Bloodseeker shit, chance of Death Prophet announcer)

If you're a greeviler, the chests also contain a chance for essences.

I like Weaver, Visage, Huskar, Clinkz. Interested in seeing what people have put together for those guys.

However, I'm willing to at least consider items for most any other character of similar rarity, assuming someone WANTS these ones for a guy they actually play.

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EgoPoisoning

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#9  Edited By EgoPoisoning

Steam: EgoPoisoning

Location: Mountain, playtime mostly in afternoons (post-2pm when I'm done with my students), evenings when the wife and I aren't playing LoL. May try to get in a morning game pre-11 some days tho.

Experience: New to DotA and mostly play bots on med/hard. Well experienced in LoL, Smite, and Awesomenauts. Don't tend to play games for any sort of ranking though.

Favorite Hero/Role: Just got into the game this week due to the Bombcast reigniting my interest. Haven't settled into a set role yet, though I tend to like pushers and bursty dps. Sampling characters but so far enjoy-
Visage
Huskar
Weaver
Doom
(Note this is on the strength of one super-satisfying game, and could be a fleeting fancy)
Lifestealer

I've never been much for picking a single character and mastering them; different moods call for different playstyles.

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EgoPoisoning

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#10  Edited By EgoPoisoning

I was also handed the game because I'd purchased the original, and gave it a spin the other day. I thought that the game's being more simplified and focused would be a boon, but it doesn't improve the clunky in-level navigation or the somehow...bad...graphics. I'm not especially concerned about graphics usually, but everything in the game feels so disconnected and your character resembles a marionette being propelled horizontally through the level. Combat feels inconsequential and the speed and size of some of the enemies (plus the way certain spells interact with parts of the environment) mean you go from blasting everything the second it's on-screen to suddenly losing a bar of health from a tiny crab hauling ass through the water. The spell clash system, where certain spells have more "weight" and thus blow through or block other attacks, is interesting; but it's balanced so heavily in favor of the monsters that it feels like an attempt to artificially increase the challenge of the game with no benefit to the player.

Also, you can carry a single piece of equipment. ONE. This cuts into the feeling of accomplishment for running levels and just feels ridiculous when, by the end of the tutorial, you're running between about 4 treasure chests but really get nothing out of opening each one, since you'll throw everything away or not bother to pick it up.

The overworld experience would be promising, but despite your being some nigh-invulnerable hero of the resistance you can't affect monsters or structures, relying instead on deploying your resistance members. For tearing down buildings that doesn't bother me as much, but the fact that the game spawns monsters who kill your troops and despoil the land, but can only be stopped -by- your troops, left me feeling disconnected from the game experience.

If you didn't absolutely love the first game, I don't feel that there's anything here you need to see.