I could see this working for a handheld console. Action games will suffer from the lack of buttons and tactile feedback, but think of all the neat things you can do with RPGs, strategy games, and puzzle games. Those genres seem to be better suited for a handheld platform.
This would just seem like Nintendo doubling down on second screen experiences built within the controller which feels contradictory to Kimishima san talking about how different the NX will be.
If this was a handheld console first and a controller second, then it wouldn't be as contradictory.
Also, you can't discount the possibility that what Nintendo thinks they need to get away from with the Wii and Wii U are not what you and I would think. This is still Nintendo, remember.
Crazy people. Affluent people. Crazy, affluent people. My wants from video games line up with a lot of Nintendo puts out. So I guess I'm in camp crazy?
Great quick look.
Taking all of Austin's comments, it confirms many of my hopes and fears for the game. Hearing that getting the Skell is a bad part of the game is disheartening. A lot of the side quests in Xenoblade Chronicles was busy work. Granted they implicitly encouraged the player to explore the world and the systems, but the busy work can rub some players badly. It doesn't look like Monolith Soft has learned better.
Still, all those beautiful vistas and intricate options are pretty stars to my eyes. I can't wait to get lost on the planet Mira.
I really hope that all these crappy spin-offs (Happy Home Designer and this) flopping won't mean that we won't be getting another actual AC game ever again.
Happy Home Designer sold a lot in Japan and I assume Nintendo is realistic on the prospects of amiibo Festival.
The Animal Crossing franchise hits well with a demographic in a way other Nintendo franchises don't. Animal Crossing will survive these spin offs.
I honestly cannot believe that Nintendo put this out, allowed its name to be on it, anything. Nasty money grab.
I can believe in the goal to make a simple video board game with the charm and pleasantness of Animal Crossing. It just didn't turn out well; it happens.
But one interview with a development team member has them basically saying they wanted an excuse to make Animal Crossing amiibo. So yeah.
Ah! I'm so eager to get my hands on this game. Also, I'm so anxious as to how it will be critically received. I'm in a weird funk where I think the game will get some rough reviews since the novelty of Xenoblade Chronicles is gone.
With regards to Fire Emblem Fates, Intelligent Systems has said they made enough story for two games and has released them as such. The third story will be mixing assets from the other two. The Birthright path is the easier game with simple objectives. The Conquest story is the opposite of that. And Revelations splits it down the middle.
Whether you believe Intelligent Systems is the tipping point for many fans. From those who have played the Japanese version, Birthright and Conquest reportedly use different characters and maps over the course of the story after Chapter 6. Revelations is where you see some recycling.
This is an unprecedented pitch in an industry that has seen too many cash grabs. It's up to you whether you trust Intelligent Systems or not. As always, there will be enough fans to find out for you.
But if you are curious, the early word is that Intelligent Systems are on the up and up on it.
(However, there's already DLC maps as was the case with Fire Emblem: Awakening.)
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