Playing this myself through Origin Access, the eyes thing is a real problem. And there's more screen stuttering than I would like. But the other graphical issues fade into the background quickly, and I haven't seen anything like what some of the real bad clips floating around have shown.
The voice acting is totally fine, and the writing seems like standard science fiction pulp; which is Mass Effect. I am mostly choosing casual or logical dialog options though. Combat as a vanguard is a lot of fun.
I haven't seen this stream yet; but I did watch the stream that Waypoint did, and I thought the game looked fine. Austin seemed to like the game too; though he did say that the story was pretty bad for the first few hours.
@wasdf: I don't see it that way at all. I play video games for the story, either the one the developers made or the one I create in my head as I go along (e.g. for Civilization or Total War games); and stories need forward momentum.
The lack of direction and the amount of freedom this game has just makes me wonder what the point of playing is then. I'm not saying I want this to be like Far Cry or any other open world game with useless side-quests and meaningless collectibles littered everywhere. There doesn't even seem like there's a story driving the game, especially if you can confront Ganon whenever you want. Why would I want to do any of it? I don't know. Maybe I'm broken.
I'm getting this game with my Switch tomorrow, so I guess I'll find out soon enough.
Because... because it's fun? I don't know about you, but I play games because they're fun to play, story or no story.
Chiming in here, I don't have fun if I feel like I'm wasting my time; regardless of what mechanics the game has. And I feel like I'm wasting my time if whatever I'm doing isn't either advancing the story or unlocking an ability/item/mcguffin necessary to open up new areas of the game.
@paulmako: Fun is subjective. And I'm only talking about myself here; but I don't find video game tasks fun unless there is a reason for it. Either to advance the story or to unlock something necessary to keep playing.
Its cool that Nintendo switched (eh, eh) things up so much for one of their core franchises; but this sounds like something I have zero interest in playing. Zelda games have always been pretty open-ended, but I need at least a little structure to my games. If everything is optional, than nothing is necessary, and if nothing is necessary, than why am I bothering to do it?
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