@austin_walker Have they adjusted the Pawn dialogue in Dragon's Dogma PC at all? I remember it being a constant stream of the same (repeating) comments every few seconds in the console versions. I guess there could always be mods to fix that if Capcom didn't, but man, that shit got old real fast.
I will never EVER understand the logic of paying for a game, then paying a separate fee so you can play less of said game. That to me is bad design, full stop. Games are about play, not filling bars and making numbers go up.
Telltale's The Walking Dead for me. For as much praise as that game (rightfully) received for its writing and episodic hooks, I came to really enjoy the loop of meeting new people, getting to know them as the tension rose, having a big "moment" or action scene where shit goes down, then falling back into quiet to pick up the pieces and try to deal with what just happened. That rhythm kept me hooked through season two despite its uneven writing and characters.
fram's comments