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Francium34

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Francium34

447

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I kind of feel the heat Xbox felt this year is 1. deserved, 2. worsened by the fact that multiplat titles have been just meh. If Wildlands, For Honor, ME:A, Prey were better, people wouldn't be complaining as much in the middle of a few months stretch that Japan was pumping out great games, and would also be more excited to see these games in "4k" on the new XboxX.

Most of my friends are on Xbox, and I have a pretty powerful PC. So no XboxX for me this year, but I will be grabbing Play Anywhere games whenever possible. Wolfenstein 2 just popped up as a play anywhere title, so this and Shadow of War I will probably get on windows store (gulp, please don't F up the ports)

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Francium34

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Everybody recommending the DLC basically explains why people hated 3 on release.

And ignore the flavor text description in the galactic readiness rating

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Francium34

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@machinerebel: have you tried the DW:empire games? I never had a chance, since none cam to PC (well, 8:empire did, but was a terrible port apparently). Those seem like a middle point, with simplified empire management and more hands-on combat

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Francium34

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#4  Edited By Francium34

what puts 98 on top is really the PC games, so some might not feel as strongly, but lets run it down (list ordered by release time):

Undoubted peaks of their genre:

  1. Final Fantasy tactics
  2. Banjo-Kazooie
  3. Starcraft (and brood war)
  4. Fallout 2
  5. Grim Fandango
  6. Half Life
  7. Ocarina of Time
  8. Thief the Dark Project
  9. Suikoden II
  10. Baldur's Gate

Start of powerhouse IPs:

  1. Unreal
  2. Gran Turismo
  3. X-men vs Street Fighters
  4. Tom Clancy's Rainbow Six
  5. Pokemon Red/Blue
  6. Metal Gear Solid
  7. Dance Dance Revolution

Other cult classics:

  1. Panzer Dragoon Saga
  2. Xenogears
  3. Commandos: Behind Enemy Lines
  4. Megaman Legends
  5. Spyro the Dragon
  6. Oddworld Abe's Exoddus
  7. Star Wars Rogue Squadron
  8. Sonic adventure
  9. Resident Evil 2
  10. Caesar III

Almost every game listed here has been remade for current gen, or spawned recent sequels, or have fans asking for sequels or successors. Even better, so many of the games were new IPs/new mechanics.

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Francium34

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starcraft

world of warcraft

deus ex

planescape

5th place is rotating between halo 1/bioshock/mass effect 2/papers please depending on the mood

So no, no game has come close to cracking it. Even last gen only squeezes 1 in there (sometimes).

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Francium34

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#6  Edited By Francium34

For some reason, I started watching Brad and Dan's three quick looks, and wanted to play the game again. GOTY edition not carrying over my previous save was a bummer, but starting over has been pretty enjoyable.

I should say I finish very few open world games, only AC3, Saboteur, Mordor, Andromeda, and BotW. (tried almost every big name game, but couldn't be bothered for any of them). Among those I would say Mordor and BotW are tied for first.

Mordor is very forgiving: stealth is least restricting, disengaging from enemy chases is very easy, time-slowing aim on arrows, death has basically no implications, and healing items/arrows are all over the place. In many ways it has the least things to do, basically just focused on killing orcs, but combat is stylish and fun enough to keep me engaged. I can see for people who played too many games with similar combat, the game would seem tedious. On the flip side it avoids a lot of open world mission types that don't work, like tailing, chasing, escort, or just drive to some location.

If OP has made it this far and not enjoyed, it might be the game for OP (which happens all the time, just look at how many games Jeff hates on). But the best tip I can give is to approach the game as a stealth game that requires planning (like hitman) rather than a combat-focused game (musou?). Don't try to take on too many orcs at the same time. If more and more orcs come swarming in, it's probably time to retreat a bit. Orc captains in the vicinity can be tagged to keep track of their locations. Various distractions can be used to move orcs around. Find openings to isolate your target. Different targets will require different approaches depending on their traits. (or if a few are bunching together, you'll see that certain ones may be easier to take out first) Going in gung-ho can be fun too, but expect everything to go wrong. (When things to go wrong, either resulting in retreat or death, I then have more reason to hunt down every captain that ruined my party.)

I still like the nemesis system a great deal. The randomly generated names can be chanted out if they make warchief. The titles usually imply certain traits even before any other info is revealed. Seeing new armor designs or trait combinations is fun. They make comments about previous encounters (most memorably, one orc noticed me sitting in a tree trying to ambush him, and asked "what are you doing up there?"). For the ones that escaped or cheated death, I make extra sure to chop their heads off next time. After branding is introduced (too late imo), you can plant your own people around every warchief.

Mordor's story is nothing special, but about the same level as BotW, or most other open world games, in my opinion. It's final boss battle is pretty disappointing as well. Coming back to it now the camera is a bit rough. But it's still a top 10 game for me (and it's a type of game that a large panel of people tend to agree on) in any other year. Hopefully all the new stuff added in Shadow of War gel together well.

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Francium34

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Evolution is pretty good if you like the theme (give your animals different traits that can combo together) -- https://boardgamegeek.com/boardgame/155703/evolution

I've talked to the devs that are working on a phone/ipad/steam version of the game twice now at PaxEast. It's in beta now, but the UI is still pretty rough.

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Francium34

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@slag: As with all other PK versions, SOI also has a built-in in-game editor (upper right menu). Good for goofing around or learning the ropes

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Francium34

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@slag: NOBUNAGA'S AMBITION: Sphere of Influence is probably the English version on steam I would recommend.

The limited options are RTK13, NA:SOI, and NA:SOI-Ascension. RTK13 is a pretty shallow RPG experience (you play as one character). NA:SOI is the better choice for strategy (you overlook and control the whole clan), and Ascension is a standalone expansion, which adds on RPG elements making it even more complex.

Definitely do the tutorial, and then go to the "Battle of Okehazama" scenario (the battle where Oda made his name), choose the Oda clan, and follow the historical quest line.

But yes the PC version (I played traditional Chinese, which is sold as a different package than the English version...) is pretty poor. In full screen I couldn't find my mouse. In borderless window mode at 4k the mouse icon is atrociously jagged. The program also does not remember my settings each time (steam forum told me to launch the exe file directly, not through steam)

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Francium34

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#10  Edited By Francium34

@artisanbreads: Never got into the Genghis Khan series myself, but damn it had the coolest name -- the Japanese(/Chinese translation) name was just Gray Wolf and White Doe, 蒼き狼と白き牝鹿. The PC version of 2 is actually on steam, but no localization even though the SNES version did????

No Caption Provided

Koei also released the PTO series, focused on naval combat in WW2 (rumor is this was the game that got Koei banned in China). 4 was localized for PS2.

While I certainly hope for more strategy games on consoles, I'm not sure how much of a market there really is for them. I believe even Xcom 1 didn't sell well on consoles. And Civ Rev 2 was only released for phones and vita.