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Gangstar

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Gangstar

53

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#1  Edited By Gangstar

Is it possible? I'm afraid to try since there's no apparent save slots and only the option to Continue. Will it save over my first game if I start and save a new one?

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Gangstar

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#2  Edited By Gangstar

Spoilers...
At some points in the game you don't have your dog with you, which means there's nothing guiding you to treasure or dig spots. From what I can tell, it's impossible to dig when you don't have your dog, making quests that require digging (specifically Treasure Island of Doom!) also impossible. Seems harsh to not allow you to finish up extra quests if you push through the story first. I'm not too happy about it.

I guess heads up to perfectionists like me who want to do everything. The story's bad enough to put off anyway.

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Gangstar

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#3  Edited By Gangstar
SmugDarkLoser said:
"how was he any riskier than a regular motorcross dude?

Everything these guys did were planned out.  They didn't say "lets jump over 10 buses", they said "I want to jump over 10 buses, what speed/ ramp height will i need?""
Sure they have it all planned out but he's doing some insane stuff. A good amount of the time he got seriously messed up, and it's not like there were any other badass daredevils stepping up to do equal or more badass stuff. You gotta respect that. Motocross dudes ain't doin nothing that cool.
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Gangstar

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#4  Edited By Gangstar

Some cool answers. Having to look a lot of people up, very educational. Keep em coming.
Here's mine:

  • Brendon Small
  • Jack White
  • Wes Anderson

Thrawn- thank you so much for the Python clip. That was exactly what I needed and I didn't know it. Brilliant. All around. It's amazing how long they can stretch out that idea and have it be golden. Love those guys.
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Gangstar

53

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#5  Edited By Gangstar
CharleyTony said:
"they say fun and accessible

this is clearly a kids game... hope they market it as such ,,, when you think that this game is coming out of EA sports, the company that shut down the EA chicago studios that made Fight Night Round 3 not too long ago .... this is completely crazy...

except of course if the new casual, kid and mommy friendly gaming customers represent more cash than the more traditionnal gaming crowd that has made the industry what it is ( well what it was about 1 year ago...)

I guess Fight Night Round 3 is still good instead of buying an inferior boxing game just to get new kicks... maybe EA Sports could alternate between the 2 franchises just to make everyone happy ..."
Great post. It is weird that Fight Night got put down after all its greatness. Now they have this attempt at a more casual game (fun and accessible sounds like some good PR lingo), which they don't even have much of a market to get behind for the 360 or PS3. Maybe they can pull in some of the Wii crowd who are used to getting broken-ass casual games, but I'm pretty sure most people can detect a bad game. I hope anyway. So it does indeed seem like a bad move for EA Sports to do this.

I miss you Fight Night Round 3. Why did I sell you? I'm sorry. Please come back.
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Gangstar

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#6  Edited By Gangstar

I did sort of an impressions blog of the demo if anyone wants to check it. Here's most of it.


"FLRBBBBB!"
This game is a pretty far off from a EA's Fight Night style of boxing. I got the impression from the trailer a few months back that it was going to be a boxing game with goofy and wacky cartoons. Facebreaker does have the wacky cartoons, but isn't so strong on the boxing side of things. Facebreaker steps away from the realism and is essentially an arcade fighter, somewhat similar in mechanics to Soul Calibur IV (of which I have been playing plenty lately... I'm terrible at fighting games but that one has sucked me in). The fighting is broken into rounds, first to 3 wins, as well as health bars, all of which confirm it for me as an arcade fighter.

The action is really  fast, definately qualifying it as a buttonmasher as you attempt to string together punch combos.  There's very little break from throwing punches all the time, except for an occasional useless grab or the computer pulling out a special beatdown on me. One button for low hit, one for high, and another for a strong Haymaker punch. You can charge up a punch, but the whole system is so limited you'll just be going back and forth on the punches as fast as you can. Parrying can be done by blocking appropriately high or low- you'll interrupt your opponents punch for opportunity to throw your own. And that's mostly how the game works, get an opportunity to interrupt, get as many punches in as you can before they do the same to you, switching back and forth. Granted this is the idea for most arcade fighters, but Facebreaker just seems really empty as far as what you can do.

One really neat feature in the game is the use of Xbox Live Camera that I conveniently received this past week as compensation for having to send in my broke ass 360 for the 5th time. And I was pretty happy to actually bust it out since I was wondering when I would have such an opportunity. So just by taking a straight on and a profile picture of your face and waiting about 10 minutes for it to process your beautiful mug, Facebreaker can do a pretty impressive job of slappin your face on a boxer. I must say, "Facebreaker me" was accurately quite dashing. And if you're not entirely satisfied with how it's looking there are a slew of detailed options for customizing them further. The demo has Kim Kardashian
Imagine your face doing this.
Imagine your face doing this.
and Peter Moore available as custom boxers, and both of them look pretty good. The only weird thing I've noticed is how small the males' heads look. Especially Peter Moore's weasily little head on a giant muscular body. You can upload any fighter you make on Xbox Live, check out others people have created and download them for yourself. Seems like a really neat idea; the options are pretty unlimited, even more so with how much detail can be put into character creation. As dumb as it sounds, I'm looking foward to seeing more celebrities boxing.

Facebreaker didn't offer a whole lot to impress with other than the character creation and sharing. The fighting is exactly the kind of boring buttonmashing I'd rather stay away from. But I still would like to see if they have any kind of story or career mode, which I'm sure could be pretty nuts with the roster of bizarre boxers they have. Just being able to create and share such detailed fighters should be a reason to spend at least a little bit of time with Facebreaker, but I don't expect the poor gameplay is going to keep many playing.
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Gangstar

53

Forum Posts

57

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Reviews: 0

User Lists: 6

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Gangstar

53

Forum Posts

57

Wiki Points

4

Followers

Reviews: 0

User Lists: 6

#8  Edited By Gangstar

I posted a thing earlier about Evel Knievel potentially being one of the most interesting guys ever, which of course someone quickly challenged. So who's the most interesting person? Who do you dig that's done some cool shit?

Badass? Always.
Badass? Always.
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Gangstar

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#9  Edited By Gangstar
More appropriate?
More appropriate?
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Gangstar

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#10  Edited By Gangstar

Been watching this History Channel bio of possibly the most interesting guy ever. The life of a ridiculously popular daredevil is indeed a crazy one. And I think he had to have been actually insane. Or just the biggest genuine badass ever. He beat the hell out of a guy with a baseball bat for writing some trash about him. Escaped from jail. No big deal. His son Robbie was pretty nuts too.

Where are our daredevils? What do we have? Criss Angel or David Blane? We're living in a depression of both daredevils and badasses.

American Icon Evel Knievel- you will never be forgotten.

 The Last Gladiator
The Last Gladiator
























And of course an American icon deserves a roller coaster.
The Legacy
The Legacy



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