My favourite above all, the first game to ensnare me with it's effin amazing music that I still crank to this day, and probably will til my last. What it lacked in graphics and story my imagination filled in awesomely. Ben Daglish and Anthony Lees were behind the amazing music. A funny note is that when Ben Daglish finished the tunes for this game, Mark Cale of System 3 offered him a dodgy, old left-hand drive BMW for his efforts. Daglish responded "No thanks, I'll take the cash!" - A good decision as each tune scored Ben about $300.
Close contender for #1 but this game was super easy and I didn't need to do as
much imaginative filling, but the music alone by Matt Grey might be the best of all
C64 games ever; like holy crap! Central Park in-game music? Look it up if you don't know it - it'll blow your 8 bit mind!
YES I did like Ninjas, and again the series was back to being insanely hard -
this game being released somewhat late in the C64's life. It had our beloved Ninja back in a more fantasyesque setting with mountain villages and exotic nature. I never actually finished it (couldn't get past level 2 without cheating) but the graphics were of the utmost pixel sexiness, and the music handled by Reyn Ouwehand in this installation was something new, and very much welcome. Good times!
The legend did surely continue, and boy was it surprising. A side-scrolling adventure I preferred over the great Karateka due to it's dark, unexplained theme with some of the simplest, repeating, yet never dull scores ever.
Some people thought Bully was a ground breaking game, and while it was fun,
it made me miss Skool Daze. Far superior in all ways (cough) Skool Daze was YOUR WAY of fighting the teachers and classmates you hated, passively. Not only did you have complete freedom to do as you wanted here though you had to be vary of snoopy teachers and that stupid kid that always told on you if you punched his face through the blackboard. Did I mention you could write on the black boards? Best thing of all; you could name the main characters in this game. Yes! Put in your most hated/loved teachers and classmates, done. Endless entertainment.
Haha, yes I'm Norwegian but that's still not the only reason me, friends and family would sink tons of hours into this gem. To me it was the first of its kind, with records saved on the disk and multiplayer ice skating races, another game one would play forever and ever and ever... I never could do better than 2:35 on the ski shooting though, but that was still good, I think.
My first point-and-click venture would prove to still be my favourite, Maniac Mansion. Oh yeah! LucasArt, or LucasFilm Games I think they were called back then,
at its finest.
Like the original, only with THREE CHARACTERS AT ONCE! That's THREE PEOPLE KICKING ASS ON THE SAME SCREEN. Every man for himself, whether blue white or red. Fast karate action like none other, it even gave me bruises in real life since whenever I beat my older brother and friends they'd club me with the zip stick.
This game scared me, A LOT! Check out these features:
# Parallax scrolling
# Context-Sensative Music (changes based on events)
# Gore - lots of gore.
# A real-time environment including day and night changes.
and Paul Norman did all this, alone, back in 1983,
and the game sold over a million copies world wide.
I probably could've added 100 more games to this list, but why not finish
with a game that's actually still fun to play. Law of the West;
the first(?) sort-of 3rd person shooter ever? You were the sheriff, the graphics were awesome, and you had to be smart as you chatted with criminals and burlesque girls alike - one wrong word in the branching dialogue trees and a brutal gunfight would break out.