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GundamGuru

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GundamGuru

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@rapid said:

I heard the term "Weeaboos" come out of Jason's mouth and I was going to turn the quicklook fucking off. I wish it was Vinny running the quicklook instead.

Yeah, I don't know why, but that word really sets me off. It's not a term of endearment, people. It's derived from a racial slur. I flinch every time.

As a big time gundam fan who is terrible at fighting games, this is a difficult experience for me.

This is where I'm at as well. Fighters are my kryptonite, but I'd love a slower action game like the old Zeonic Front from PS2. Problem is Gundam is such a long and enormous franchise that every game not focused on a single show inevitably turns into an gigantic crossover. The only genres that regularly handle hundreds of characters is fighters and strategy games. The Super Robot Wars games were a licensing nightmare, though. Then again, Fire Emblem has taken off, so maybe that could work for a revival.

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GundamGuru

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@dray2k: @biggusbennus: If you ask me blind boxes are always, always bad. I just want to buy the thing I want. I don't want to buy a 1/1000 chance to get the thing I want. That holds regardless of if the currency is real or not. Grind is bad, guys.

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@ripelivejam: Never spread it with your finger in a plastic bag, that's for sure. That creates too much risk of air bubbles, which will hurt cooling performance. Really, you only need a single grain-of-rice-sized ball in the center, but anything up to pea-sized is fine.

There's actually nothing wrong with too much these days, since most thermal paste is non-electrically conductive (for safety). The original concern in the 90s was paste leaking onto the board (or CPU package, back when CPU's didn't have integrated heat spreaders) and shorting something out.

You would want to err on the side of more, not less, for the type of cooler Brad had (the CoolerMaster Hyper 212 Evo) because it is a heatpipe direct contact type cooler. They need more paste because some is going to squeeze into the gaps between the pipes.

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LOL. GOTY becoming about what is the zeitgeist game in addition to the other arguments... it's gonna be rough. That really is awful reasoning. If he didn't say he liked Zelda that much I would get it.

I mean, I think Hitman kind of had that last year too though. They say that wasn't a factor (them all playing it all year long on the site) but I find it extremely hard to believe it wasn't (and it SHOULD be a factor).

Yeah, I too found their denial to be suspiciously specific. While playing a game all year definitely should come into consideration, I personally don't think it should be the major factor. Otherwise GOTY just devolves into whatever the popular online multiplayer experience is that year, or other relevant long-runner.

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@vinny@alex@danryckert: I'm sure it's been mentioned a dozen times elsewhere already, but just in case... Overwatch has a flat 30% aim penalty. It's intended only as a last resort option when you are stuck out of position with no good shots. Flank early and often for better hit and crit rates.

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Fun fact for @danryckert about radiation. You associate it with glowing green because of Radium paint which does in fact glow green. Most forms of radiation are invisible in air. In water, though, like in the cooling pools of nuclear reactors, a phenomenon called Cherenkov radiation causes the reactor to glow pale blue. It's essentially a light version of a sonic boom.

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I guess with Battlefield 1's more serious treatment of WWI, I had higher expectations for CoD WWII. It remains to be seen what the campaign mode is like, but if the production values are anything like those brief multiplayer FMVs, then it's going to be more Red Alert 2 than History Channel.

I haven't played a CoD since Blops, though, so what do I know.

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@kdr_11k said:

Hard Sci-Fi is basically trying to imagine what the future will look like and tries to extrapolate from all kinds of sciences and how society will develop as a result.

@jaydubya: Hardness in scifi has more to do with how internally self-consistent a work is, not necessarily how realistic it is. The important thing for hardness is following the rules, not what those rules are. Star Trek is considered harder scifi than Star Wars, but dilithium crystals are just as much bunk as lightsabers. It's just that Star Trek's writers stick to their established rules more often.

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Serious question from a non-DOTA player, is there a reason Brad didn't bring four cooperative teammates he knew for this stream? Do you have to match with randos for what they're doing, or is it just that hard to coordinate 4 DOTA friends during a weekday?